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Ruby Dennington (Theleruby) - 2 years ago 2022-05-10 16:21:48
theleruby@gmail.com
6.0.1
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docs/COPYING.md
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file renamed from COPYING.md to docs/COPYING.md
docs/README.md
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file renamed from README-OPENTTD.md to docs/README.md
 
# OpenTTD
 
 
## Table of contents
 
 
- 1.0) [About](#10-about)
 
    - 1.1) [Downloading OpenTTD](#11-downloading-openttd)
 
    - 1.2) [OpenTTD gameplay manual](#12-openttd-gameplay-manual)
 
    - 1.3) [Supported platforms](#13-supported-platforms)
 
    - 1.4) [Installing and running OpenTTD](#14-installing-and-running-openttd)
 
    - 1.5) [Add-on content / mods](#15-add-on-content--mods)
 
    - 1.6) [OpenTTD directories](#16-openttd-directories)
 
    - 1.7) [Compiling OpenTTD](#17-compiling-openttd)
 
- 2.0) [Contact and community](#20-contact-and-community)
 
    - 2.1) [Contributing to OpenTTD](#21-contributing-to-openttd)
 
    - 2.2) [Reporting bugs](#22-reporting-bugs)
 
    - 2.3) [Translating](#23-translating)
 
- 3.0) [Licensing](#30-licensing)
 
- 4.0) [Credits](#40-credits)
 
 
## 1.0) About
 
 
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
 
It attempts to mimic the original game as closely as possible while extending it with new features.
 
 
OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses.
 
See the section ["Licensing"](#30-licensing) below for details.
 
 
## 1.1) Downloading OpenTTD
 
 
OpenTTD can be downloaded from the [official OpenTTD website](https://www.openttd.org/).
 
 
Both 'stable' and 'nightly' versions are available for download:
 
 
- most people should choose the 'stable' version, as this has been more extensively tested
 
- the 'nightly' version includes the latest changes and features, but may sometimes be less reliable
 
 
OpenTTD is also available for free on [Steam](https://store.steampowered.com/app/1536610/OpenTTD/), [GOG.com](https://www.gog.com/game/openttd), and the [Microsoft Store](https://www.microsoft.com/p/openttd-official/9ncjg5rvrr1c). On some platforms OpenTTD will be available via your OS package manager or a similar service.
 
 
 
## 1.2) OpenTTD gameplay manual
 
 
OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including a gameplay manual and tips.
 
 
 
## 1.3) Supported platforms
 
 
OpenTTD has been ported to several platforms and operating systems.
 
 
The currently supported platforms are:
 
 
- Linux (SDL (OpenGL and non-OpenGL))
 
- macOS (universal) (Cocoa)
 
- Windows (Win32 GDI / OpenGL)
 
 
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
 
 
### 1.3.1) Legacy support
 
Platforms, languages and compilers change.
 
We'll keep support going on old platforms as long as someone is interested in supporting them, except where it means the project can't move forward to keep up with language and compiler features.
 
 
We guarantee that every revision of OpenTTD will be able to load savegames from every older revision (excepting where the savegame is corrupt).
 
Please report a bug if you find a save that doesn't load.
 
 
## 1.4) Installing and running OpenTTD
 
 
OpenTTD is usually straightforward to install, but for more help the wiki [includes an installation guide](https://wiki.openttd.org/en/Manual/Installation).
 
 
OpenTTD needs some additional graphics and sound files to run.
 
 
For some platforms these will be downloaded during the installation process if required.
 
 
For some platforms, you will need to refer to [the installation guide](https://wiki.openttd.org/en/Manual/Installation).
 
 
 
### 1.4.1) Free graphics and sound files
 
 
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
 
OpenMSX for music can be found at:
 
 
- https://www.openttd.org/downloads/opengfx-releases/ for OpenGFX
 
- https://www.openttd.org/downloads/opensfx-releases/ for OpenSFX
 
- https://www.openttd.org/downloads/openmsx-releases/ for OpenMSX
 
- https://www.openttd.org/downloads/opengfx-releases/latest for OpenGFX
 
- https://www.openttd.org/downloads/opensfx-releases/latest for OpenSFX
 
- https://www.openttd.org/downloads/openmsx-releases/latest for OpenMSX
 
 
Please follow the readme of these packages about the installation procedure.
 
The Windows installer can optionally download and install these packages.
 
 
 
### 1.4.2) Original Transport Tycoon Deluxe graphics and sound files
 
 
If you want to play with the original Transport Tycoon Deluxe data files you have to copy the data files from the CD-ROM into the baseset/ directory.
 
It does not matter whether you copy them from the DOS or Windows version of Transport Tycoon Deluxe.
 
The Windows install can optionally copy these files.
 
 
You need to copy the following files:
 
- sample.cat
 
- trg1r.grf or TRG1.GRF
 
- trgcr.grf or TRGC.GRF
 
- trghr.grf or TRGH.GRF
 
- trgir.grf or TRGI.GRF
 
- trgtr.grf or TRGT.GRF
 
 
 
### 1.4.3) Original Transport Tycoon Deluxe music
 
 
If you want the Transport Tycoon Deluxe music, copy the appropriate files from the original game into the baseset folder.
 
- TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
 
- TTD for DOS: The GM.CAT file
 
- Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
 
 
 
## 1.5) Add-on content / mods
 
 
OpenTTD features multiple types of add-on content, which modify gameplay in different ways.
 
 
Most types of add-on content can be downloaded within OpenTTD via the 'Check Online Content' button in the main menu.
 
 
Add-on content can also be installed manually, but that's more complicated; the [OpenTTD wiki](https://wiki.openttd.org/) may offer help with that, or the [OpenTTD directory structure guide](./docs/directory_structure.md).
 
 
### 1.5.1) AI opponents
 
 
OpenTTD comes without AI opponents, so if you want to play with AIs you have to download them.
 
 
The easiest way is via the 'Check Online Content' button in the main menu.
 
 
You can select some AIs that you think are compatible with your playing style.
 
 
AI help and discussions may also be found in the [AI section of the forum](https://www.tt-forums.net/viewforum.php?f=65).
 
 
### 1.5.2) Scenarios and height maps
 
 
Scenarios and heightmaps can be added via the 'Check Online Content' button in the main menu.
 
 
### 1.5.3) NewGRFs
 
 
A wide range of add-content is available as NewGRFs, including vehicles, industries, stations, landscape objects, town names and more.
 
 
NewGRFs can be added via the 'Check Online Content' button in the main menu.
 
 
See also the wiki [guide to NewGRFs](https://wiki.openttd.org/en/Manual/NewGRF) and [the forum graphics development section](https://www.tt-forums.net/viewforum.php?f=66).
 
 
### 1.5.4) Game scripts
 
 
Game scripts can provide additional challenges or changes to the standard OpenTTD gameplay, for example setting transport goals, or changing town growth behaviour.
 
 
Game scripts can be added via the 'Check Online Content' button in the main menu.
 
 
See also the wiki [guide to game scripts](https://wiki.openttd.org/en/Manual/Game%20script) and [the forum graphics game script section](https://www.tt-forums.net/viewforum.php?f=65).
 
 
### 1.6) OpenTTD directories
 
 
OpenTTD uses its own directory structure to store game data, add-on content etc.
 
 
For more information, see the [directory structure guide](./docs/directory_structure.md).
 
 
### 1.7) Compiling OpenTTD
 
 
If you want to compile OpenTTD from source, instructions can be found in [COMPILING.md](./COMPILING.md).
 
 
 
## 2.0) Contact and Community
 
 
'Official' channels
 
 
- [OpenTTD website](https://www.openttd.org)
 
- IRC chat using #openttd on irc.oftc.net [more info about our irc channel](https://wiki.openttd.org/en/Development/IRC%20channel)
 
- [OpenTTD on Github](https://github.com/openTTD/) for code repositories and for reporting issues
 
- [OpenTTD on Github](https://github.com/OpenTTD/) for code repositories and for reporting issues
 
- [forum.openttd.org](https://forum.openttd.org/) - the primary community forum site for discussing OpenTTD and related games
 
- [OpenTTD wiki](https://wiki.openttd.org/) community-maintained wiki, including topics like gameplay guide, detailed explanation of some game mechanics, how to use add-on content (mods) and much more
 
 
'Unofficial' channels
 
 
- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
 
 
 
### 2.1) Contributing to OpenTTD
 
 
We welcome contributors to OpenTTD.  More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
 
 
 
### 2.2) Reporting bugs
 
 
Good bug reports are very helpful.  We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
 
 
Desyncs in multiplayer are complex to debug and report (some software development skils are required).
 
Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
 
 
 
### 2.3) Translating
 
 
OpenTTD is translated into many languages.  Translations are added and updated via the [online translation tool](https://translator.openttd.org).
 
 
 
## 3.0) Licensing
 
 
OpenTTD is licensed under the GNU General Public License version 2.0.
 
For the complete license text, see the file '[COPYING.md](./COPYING.md)'.
 
This license applies to all files in this distribution, except as noted below.
 
 
The squirrel implementation in `src/3rdparty/squirrel` is licensed under the Zlib license.
 
See `src/3rdparty/squirrel/COPYRIGHT` for the complete license text.
 
 
The md5 implementation in `src/3rdparty/md5` is licensed under the Zlib license.
 
See the comments in the source files in `src/3rdparty/md5` for the complete license text.
 
 
The implementations of Posix `getaddrinfo` and `getnameinfo` for OS/2 in `src/3rdparty/os2` are distributed partly under the GNU Lesser General Public License 2.1, and partly under the (3-clause) BSD license.
 
The exact licensing terms can be found in `src/3rdparty/os2/getaddrinfo.c` resp. `src/3rdparty/os2/getnameinfo.c`.
 
 
The fmt implementation in `src/3rdparty/fmt` is licensed under the MIT license.
 
See `src/3rdparty/fmt/LICENSE.rst` for the complete license text.
 
 
 
## 4.0 Credits
 
 
See [CREDITS.md](./CREDITS.md)
docs/changelog.txt
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12.2 (2022-04-02)
 
------------------------------------------------------------------------
 
Feature: Remember the last-used signal between games (#9792)
 
Change: [MacOS] Allow touchbar usage on all supported OS versions (#9776)
 
Change: Add a timestamp in name of crash files (#9761)
 
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
 
Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
 
Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
 
Fix: Correct some Romanian town names (#9819)
 
Fix: Original music playback rate was slightly too fast (#9814)
 
Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
 
Fix: Do not let shares in the company taking over another company disappear (#9808)
 
Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
 
Fix #9766: Don't write uninitialised data in config file (#9767)
 
Fix #9743: [MacOS] Don't try to render touchbar sprites with invalid zoom level (#9776)
 
Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
 
Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
 
Fix #9735: Possible desync when replacing a depot on same tile (#9738)
 
Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
 
Fix: Don't show sign edit window for GS-owned signs (#9716)
 
Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
 
Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
 
Fix: Update last servicing dates when using the date cheat (#9694)
 
Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)
 
 
 
12.1 (2021-11-08)
 
------------------------------------------------------------------------
 
Feature: Button to toggle showing advanced signal types (#9617)
 
Change: Don't show screenshot GUI in screenshots (#9674)
 
Change: Suppress panning in intro game, while user is interacting with the GUI (#9645)
 
Change: Draw rotor in cursor when dragging helicopters in depots (#9612)
 
Fix: Invalid memory access when loading a currency NewGRF (#9675)
 
Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673)
 
Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672)
 
Fix: Every 16th client never reconnects after server restart (#9666)
 
Fix #9643: Screenshots were always written as BMP files (#9644)
 
Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633)
 
Fix #9626: Incorrect loading of script saved data (#9629)
 
Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627)
 
Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)
 
Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618)
 
Fix: Don't use 'server address' string in server list when displaying an invite code (#9615)
 
 
 
12.0 (2021-10-17)
 
------------------------------------------------------------------------
 
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
 
Add: Console command to list search directories for various things (#9583)
 
Fix: Try all possible reverse directions when a ship reaches a dead end (#9610)
 
Fix: Incorrect Romanian own name (#9598)
 
Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)
 
Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592)
 
Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
 
Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576)
 
Change: Reverse ship when leaving docks if a better path exists (#9610)
 
Change: Allow all tiles around docks to be docking tiles (#9578)
 
 
 
12.0-RC1 (2021-09-25)
 
------------------------------------------------------------------------
 
Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543)
 
Feature: [MacOS] Add selected toolbar buttons to MacBook Pro Touch Bar (#9511)
 
Feature: Button to open order window from vehicle shared orders window (#9325)
 
Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325)
 
Feature: Multiple rotating views on title screen (#8980)
 
Feature: Hide block signals in GUI by default (#8688)
 
Add: [Script] Allow GameScripts to build neutral objects (#9568)
 
Add: [Network] Allow sending chat messages via admin port (#9563)
 
Add: [AI/GS] Missing water related functions and objects (#8390)
 
Fix: Industry funding window did not update when changing funding method (#9572)
 
Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564)
 
Fix: Incorrect error messages when placing water in scenario editor (#9560)
 
Fix #9484: Update locale currencies settings config map (#9559)
 
Fix: Prevent train reversing when entirely inside a train depot (#9557)
 
Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556)
 
Fix #9463: [Win32] Work around XAudio2 crashes (#9549)
 
Fix #8603: Don't give focus to text filter when opening Object GUI (#9547)
 
Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542)
 
Fix: [Network] Several crashes in our network code (#9534, #9456)
 
Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529)
 
Fix: [Network] SendCmdNames only sent one name per packet (#9528)
 
Fix #9407: Desync when founding a town nearby a station (#9526)
 
Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524)
 
Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522)
 
Fix: [Network] Convert server_advertise to server_game_type in config file (#9515)
 
Fix #9490: [Network] A full server couldn't be queried (#9508)
 
Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507)
 
Fix: [Network] Show query errors in the server listing instead of error popup (#9506)
 
Fix: [Network] Crash when last-joined server was no longer available (#9503)
 
Fix #9501: [Network] Crash when more than one game-info query was pending (#9502)
 
Fix: Wrong error message when building canals over ship depots / locks (#9410)
 
Fix: Reduce cost of building canals over objects on sea (#9410)
 
Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499)
 
 
 
12.0-beta2 (2021-08-19)
 
------------------------------------------------------------------------
 
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457)
 
Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497)
 
Fix: Improve wording of network-related messages (#9494, #9495, #9500)
 
Fix: [Network] Report reuse of invite-code (#9487)
 
Fix: [Network] Connecting with the same client name thrice hangs the server (#9485)
 
 
 
12.0-beta1 (2021-08-15)
 
------------------------------------------------------------------------
 
Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
 
Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
 
Feature: [Network] Mention you are a spectator in the status bar (#9471)
 
Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
 
Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
 
Feature: [Network] Join servers based on their invite code (#9432)
 
Feature: Raise the maximum NewGRF limit to 255 (#9428)
 
Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
 
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
 
Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
 
Feature: Signed Windows builds (#9294)
 
Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
 
Feature: Configurable subsidy duration, up to 5000 years (#9081)
 
Feature: [Network] Rework in-game Online Players window (#9067)
 
Feature: [Network] Show previous chat history when the chat message box is open (#9025)
 
Feature: Button to reset game settings to their default values (#8958)
 
Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
 
Feature: Set wagon replacement per group when using autoreplace (#7441)
 
Add: [Network] Open Online Players window on starting/joining a server (#9479)
 
Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
 
Add: [AI] Get the number of vehicles in a given group (#9462)
 
Add: [Network] Inform network clients what game-script a server is running (#9441)
 
Add: Hindi translation (#9086)
 
Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
 
Change: Allow pause/unpause console command in single player (#9342)
 
Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
 
Change: By default, make "unload all" leave stations empty (#9301)
 
Change: Reworked the debug levels and messages for network logs (#9230, #9251)
 
Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
 
Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
 
Change: Make the town directory horizontally resizable (#9157)
 
Change: Allow non-ASCII currency separators (#9121)
 
Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
 
Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
 
Change: Disable NewGRF window apply button if no change was made (#8934)
 
Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
 
Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
 
Fix #9440: Negative cargo payments not being handled correctly (#9455)
 
Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
 
Fix: Don't enable rename button for network clients in build vehicle window (#9452)
 
Fix: Money could underflow and wrap around (#9451)
 
Fix: Parse the console settings the same way as config settings (#9438)
 
Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
 
Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
 
Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
 
Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
 
Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
 
Fix: Wrong cargo line position in IndustryCargo window (#9383)
 
Fix: Race-condition during startup of NewGRF scan (#9382)
 
Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
 
Fix: Prevent palette updates during copying to the video driver (#9379)
 
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
 
Fix #9358: Don't skip empty files in tar archives (#9367)
 
Fix: For old savegames, station bus/truck station cache was not updated (#9366)
 
Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
 
Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
 
Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
 
Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
 
Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
 
Fix: Limit heightmap sizes to 8192x8192 (#9307)
 
Fix #9281: Money generating exploit when buying out a company (#9300)
 
Fix: Part of a tile might not be redrawn when terraforming (#9296)
 
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
 
Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
 
Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
 
Fix #9267: [Script] Crash during garbage collection (#9275)
 
Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
 
Fix #9255: [Network] Crash when hostname is not found (#9259)
 
Fix #9256: Invalid read after free when replacing train chains (#9258)
 
Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
 
Fix #9242: Tree tick handler did not scale by map size (#9246)
 
Fix: [Network] Mark server as offline when no longer reachable (#9244)
 
Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
 
Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
 
Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
 
Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
 
Fix: Creating screenshots on dedicated servers failed (#9232)
 
Fix: Leaking file descriptors for downloaded content (#9229)
 
Fix: Spelling of several town names (#9222)
 
Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
 
Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
 
Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
 
Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
 
Fix: Many issues related to window scaling (#9087, #9219)
 
Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
 
Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
 
Fix: Missing 'Town names:' colon in map gen GUI (#8986)
 
Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
 
Remove: [Network] COMPANY_INFO packets (#9475)
 
Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
 
Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
 
Remove: [Network] Language and map-name from server information (#9070)
 
 
 
1.11.2 (2021-05-03)
 
------------------------------------------------------------------------
 
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
 
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
 
Fix: Query windows could be partially drawn (#9184)
 
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
 
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
 
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
 
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
 
Fix: Crash when extra viewport with zero height has sign in view (#9175)
 
Fix #9147: Crash when taking screenshots (#9169)
 
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
 
Fix #9152: Screenshot success popup window was treated as an error (#9159)
 
Fix: Fast-forward stuttering when vsync is enabled (#9140)
 
Fix: [Network, Win32] Network errors were handled badly (#9116)
 
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
 
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
 
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
 
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
 
Fix: Do not include regression test AI in bundle (#9068, #9164)
 
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)
 
 
 
1.11.1 (2021-04-18)
 
------------------------------------------------------------------------
 
Feature: Toggle to enable/disable vsync (#8997)
 
Feature: Volume controls in the Game Options window, and better defaults (#8943)
 
Add: Hotkey to focus object and rail filters (#8908)
 
Add: Better plural support for Romanian (#8936)
 
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
 
Change: [Win32] Use user UI language setting for initial language selection (#8974)
 
Change: Make effect volume scale more intuitively (#8945, #8950)
 
Change: Improve padding of Object & Rail station windows (#8929)
 
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
 
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
 
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
 
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
 
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
 
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
 
Fix #9008: Validate starting year given on the command line (-t) (#9014)
 
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
 
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
 
Fix: Credits scrolled too slowly with larger font sizes (#8994)
 
Fix #8977: Crash when altering max sprite resolution (#8993)
 
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
 
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
 
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
 
Fix: [Network] Potential stale client entries in client list (#8959)
 
Fix: Graphical issues when dragging measurement tooltips (#8951)
 
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
 
Fix #8935: [macOS] Crash on save (#8944)
 
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
 
Fix: Compiling on armhf (Raspberry Pi) (#8924)
 
 
 
1.11.0 (2021-04-01)
 
------------------------------------------------------------------------
 
Feature: Allow setting a custom terrain type to define highest peak (#8891)
 
Feature: Auto-detect map height limit based on generated map (#8891)
 
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
 
Add: Allow setting the highest mountain for heightmaps (#8891)
 
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
 
Change: Remove "maximum map height" from the New Game GUI (#8891)
 
Fix #8803: Only auto-remove signals when rail can be built (#8904)
 
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
 
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
 
Fix: Placing random trees in SE crashes the game (#8892)
 
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
 
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
 
Fix: OpenGL performance with some AMD GPUs (#8876)
 
Fix: Recompute road/railtype availability after disabling the engine (#8872)
 
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
 
 
 
1.11.0-RC1 (2021-03-14)
 
------------------------------------------------------------------------
 
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
 
Feature: Option to set display refresh rate (#8813)
 
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
 
Feature: Allow filtering on name in rail station window (#8706)
 
Feature: Setting for highest resolution of sprites to use (#8604)
 
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
 
Add: Malaysia Ringgit as Currency (#8783)
 
Add: "Engines only" filter in build train window (#8733)
 
Change: De-limit framerate window's framerate (#8772)
 
Change: Clarify what effect town interactions have (#8744)
 
Change: Don't show global goals in company goal windows (#8709)
 
Change: Recolour graph windows to brown (#8700)
 
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
 
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
 
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
 
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
 
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
 
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
 
Fix: Scale padding between elements the same as other padding (#8829)
 
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
 
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
 
Fix #8817: Keep NewGRF order for object class sorting (#8818)
 
Fix #8809: Crash when removing airport when hangar window open (#8815)
 
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
 
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
 
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
 
Fix: [OSX] Hide dock when entering fullscreen (#8789)
 
Fix: Bootstrap fails to start on clean install (#8788)
 
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
 
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
 
 
 
1.11.0-beta2 (2021-02-28)
 
------------------------------------------------------------------------
 
Feature: Add setting to limit fast-forward speed (#8766)
 
Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
 
Feature: Configurable display refresh-rate, default to 60fps (#8680)
 
Feature: Automatically upload releases to Steam (#8644)
 
Feature: Generic Linux builds (#8641)
 
Feature: [GS] Allow non-question type windows to have no buttons (#8638)
 
Feature: [macOS] ZIP build (#8614)
 
Feature: Object class selection string filtering (#8603)
 
Feature: 'Remove all industries' button in scenario editor (#8550)
 
Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
 
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
 
Feature: OpenGL video driver (#7744)
 
Add: Indonesia Rupiah currency (#8616)
 
Change: Improve graph period markings (#8732)
 
Change: Make pathfinder account for maximum order speed, if set (#8722)
 
Change: Darken graph grid lines for legibility (#8690)
 
Change: Make order window hotkeys toggle for load & unload variants (#8669)
 
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
 
Change: Convert .md to .rtf for Windows/Mac packages (#8617)
 
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
 
Change: Move town name generator selection to mapgen GUI (#8566)
 
Change: [macOS] Native font rendering (#8518)
 
Fix: Display of network lobby windows for different GUI sizes (#8765)
 
Fix: Don't desync if client leaves before you finish downloading map (#8755)
 
Fix: Allow estimating vehicle clone cost even if short on money (#8748)
 
Fix: Don't notify twice that a client left because of a timeout (#8746)
 
Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
 
Fix #8123: Trams on half-tiles couldn't find depots (#8738)
 
Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
 
Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
 
Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
 
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
 
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
 
Fix: New orders are non-stop by default (#8689)
 
Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
 
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
 
Fix #8625: Wrong ending year was displayed in highscore table (#8672)
 
Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
 
Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
 
Fix: Mention our websites with https:// (instead of http://) (#8657)
 
Fix: [Emscripten] Open links in browser (#8655)
 
Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
 
Fix #8029: [SDL2] Blank display when under Wayland (#8648)
 
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
 
Fix: Use non-pulsating red highlight for coverage (#8622)
 
Fix: Center text and image in vehicle statusbar vertically (#8602)
 
Fix: Don't walk out of the map when trying to build tunnels (#8600)
 
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
 
Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
 
Fix: Stopped ships shouldn't block depots (#8578)
 
 
 
1.11.0-beta1 (2021-01-22)
 
------------------------------------------------------------------------
 
Feature: [GS] Ability to set some extra text in the industry window (#8576)
 
Feature: Show rainforest under vegetation on smallmap (#8562)
 
Feature: Automatically determine window size on new install (#8536)
 
Feature: Towns can build tunnels (#8473)
 
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
 
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
 
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
 
Feature: Add an option to disable tree growth completely (#8415)
 
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
 
Feature: Show group name as part of the default vehicle name (#8307)
 
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
 
Feature: New velocity unit "tiles/day" (#8278)
 
Feature: Option to automatically remove signals when placing rail (#8274)
 
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
 
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
 
Feature: Indian Rupee (INR) currency (#8136)
 
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
 
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
 
Feature: Improve rendering of large viewports (#7962)
 
Feature: [GS] Influence industry production changes from GameScript (#7912)
 
Feature: [GS] Push-buttons on storybook pages (#7896)
 
Feature: Option to group vehicle lists by shared orders (#7028)
 
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
 
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
 
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
 
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
 
Add: "reload" console command to reload the current scenario or heightmap (#8527)
 
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
 
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
 
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
 
Change: [SDL2] Start game on the screen where the cursor is (#8572)
 
Change: Use a dark background for all profit graphs to increase contrast (#8557)
 
Change: Reword warning in cheat window (#8538)
 
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
 
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
 
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
 
Change: Move "give money" from client-list to company window (#8500)
 
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
 
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
 
Change: Make engine reliability independent of introduction date (#8470)
 
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
 
Change: Converting town-owned road types now requires a positive town rating (#8457)
 
Change: Rework server list buttons for searching LAN/internet servers (#8426)
 
Change: Add some styling to GS question windows depending on the type (#8422)
 
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
 
Change: Prevent towns from building dead-end road bridges (#8401)
 
Change: Send network error to the server before making an emergency save (#8387)
 
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
 
Change: Don't display OS name when exiting the game (#8366)
 
Change: Save openttd.cfg immediately on changing a setting (#8358)
 
Change: Autorenew now defaults to on (#8352)
 
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
 
Change: Service at depot also resets breakdown chance (#8317)
 
Change: Use key names instead of characters in hotkey.cfg (#8291)
 
Change: Allow command cost-estimation while paused (#8222)
 
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
 
Change: Use CMake for build system (#7270)
 
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
 
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
 
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
 
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
 
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
 
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
 
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
 
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
 
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
 
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
 
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
 
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
 
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
 
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
 
Fix #7604: Prevent houses from wandering away from roads (#8507)
 
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
 
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
 
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
 
Fix: [MacOS] Loading custom fonts (#8484)
 
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
 
Fix #8462: Stop towns from trying to build roads on water (#8471)
 
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
 
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
 
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
 
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
 
Fix #6468: Don't store the version of AIs that are started via console (#8430)
 
Fix: Don't lower tree density if spreading is not enabled (#8413)
 
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
 
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
 
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
 
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
 
Fix: Change the working-dir searchpath when using '-c' (#8367)
 
Fix: Useless warning with -snull and no BaseSounds available (#8361)
 
Fix: Crash trying to load TTO/TTD savegames. (#8356)
 
Fix: [Script] Don't echo script exceptions to console (#8331)
 
Fix: Slovak ownname was using the wrong form (#8326)
 
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
 
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
 
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
 
Fix: Spell 'Viewport' consistently (#8260)
 
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
 
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
 
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
 
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
 
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
 
Fix #6452: Reset only editable and visible settings from GUI (#7890)
 
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
 
Remove: In-game console command "content select all" (#8363)
 
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
 
 
 
1.10.3 (2020-08-09)
 
------------------------------------------------------------------------
 
Change: Also make roadside trees match the tree transparency option (#8245)
 
Fix: Center text and icons in the status bar vertically (#8273)
 
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
 
Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
 
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
 
Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
 
Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
 
Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
 
Fix #8221: Use more specific error message when a bridge is too long (#8240)
 
Fix #8230: Resolve ".." when opening files in .tar (#8231)
 
Fix: A few race conditions in netcode (#8227, #8228, #8229)
 
Fix #7838: Crash relating to group creation and renaming (#8223)
 
Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
 
Fix: Display banlist's indexes correctly (#8209)
 
Fix: Possible desync with subsidy creation (#8159)
 
Fix #8131: Draw small bridges pillars in more places (#8149)
 
 
 
1.10.2 (2020-06-01)
 
------------------------------------------------------------------------
 
Add: Ubuntu 20.04 packages (#8127)
 
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
 
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
 
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
 
Fix #7970: Disable event loop when generating crash dump (#8176)
 
Fix: [Build] Compatibility with modern Visual Studio (#8170)
 
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
 
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
 
Fix: Desync after house replacement (#8151)
 
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
 
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
 
Fix: Stop gamelog when recovering from a savegame load error (#8133)
 
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
 
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
 
Fix #8117: Memory leak for incoming admin port packets (#8122)
 
Fix: Non-roadbridges potentially had roadtype information set (#8111)
 
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
 
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
 
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
 
 
 
1.10.1 (2020-04-13)
 
------------------------------------------------------------------------
 
Fix #8081: Crash when placing a ship depot next to a dock (#8082)
 
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
 
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
 
Fix #8060: Restore admin network API compatibility (#8061)
 
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
 
 
 
1.10.0 (2020-04-01)
 
------------------------------------------------------------------------
 
Change: Open company window when clicking on a company goal (#8033)
 
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
 
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
 
Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
 
Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
 
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
 
Fix: Ignore clicks on non-applicable global goals (#8035)
 
Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
 
Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
 
Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
 
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
 
Fix: Station with multiple docks had the wrong tile area (#8014)
 
Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
 
Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
 
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
 
Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
 
Fix #7958: Custom catenary missing on road bridges (#7991)
 
Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
 
 
 
1.10.0-RC1 (2020-02-09)
 
------------------------------------------------------------------------
 
Feature: Allow server to supply a reason to kicked/banned clients (#7859)
 
Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
 
Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
 
Feature: Highlight the item under mouse cursor in file browser (#7900)
 
Feature: [GS] Methods to change town rating of companies (#7898)
 
Feature: [NewGRF] Callback profiling command (#7868)
 
Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
 
Feature: Ability to filter industry directory window by cargo (#7843)
 
Feature: Minimap screenshot type (#7817)
 
Feature: [GS] Methods to control engine availability of a specific company (#7791)
 
Feature: Configurable game ending year (#7747)
 
Feature: Separate window for taking screenshots (#7550)
 
Change: Move autorenew setting to basic category (#7984)
 
Change: Improved algorithm for transfer feeder payments (#7935)
 
Change: Show volume sliders with wedges instead of boxy slider (#7902)
 
Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
 
Change: Improve readability of integer lists saved to config files (#7396)
 
Fix #7976: Crash when attempting to kick the host via rcon (#7985)
 
Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
 
Fix: Station rating effects affecting too large area (#7977)
 
Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
 
Fix #7969: Crash when executing a recursive console alias (#7973)
 
Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
 
Fix #7952: Crash when switching input languages (#7953)
 
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
 
Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
 
Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
 
Fix: Invalid string usage within music window (#7928)
 
Fix: Non-deterministic name sorting in industry directory window (#7915)
 
Fix #7899: Various issues with town list window sorting (#7906, #7916)
 
Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
 
Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
 
Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
 
Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
 
Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
 
Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
 
Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
 
Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
 
Fix: Missing keycodes for hotkeys.cfg (#7850)
 
Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
 
Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
 
 
 
1.10.0-beta2 (2019-12-25)
 
------------------------------------------------------------------------
 
- Feature: [Script] More error mappings (#7857)
 
- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
 
- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
 
- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
 
- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
 
- Fix: Custom sea level default value is now equal to minimum value (#7866)
 
- Fix: [NewGRF] Various tracktype fixes (#7863)
 
- Fix: Infrastructure total update when removing tram road stop (#7856)
 
- Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
 
- Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
 
- Fix #7673: [Script] Allow removal of custom town text (#7834)
 
- Fix: Crash when displaying an error message at map edges (#7833)
 
- Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
 
- Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
 
- Fix #7820: Possible game crash when removing oil rig (#7821)
 
- Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
 
- Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
 
- Fix #7631: 16 out cargo support for industry directory (#7809)
 
- Fix #7646: Crash on random map generation failure (#7805)
 
- Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
 
- Fix #5405: Aircraft could route to depots outside their range (#7104)
 
 
 
1.10.0-beta1 (2019-10-29)
 
------------------------------------------------------------------------
 
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
 
- Feature: Filter on town list window (#7621)
 
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
 
- Feature: Show coverage area for stations and towns (#7446)
 
- Feature: Collapsible vehicle groups (#7417)
 
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
 
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
 
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
 
- Feature: Improved performance for road vehicle pathfinding (#7261)
 
- Feature: Option to show local authority boundary of towns (#7025)
 
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
 
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
 
- Add: [Win32] Select MIDI device by port name (#7666)
 
- Add: 'getsysdate' console command (#7658)
 
- Add: Currencies NTD, CNY, HKD (#7596)
 
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
 
- Add: Security warning to players that company passwords are not truly secure (#7351)
 
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
 
- Add: SDL2 video driver (#7086)
 
- Change: Inactive industries do not make sound effects (#7752)
 
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
 
- Change: Scale oil refinery edge distance limit by map size (#7514)
 
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
 
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
 
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
 
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
 
- Change: Keep town growth rate in sync with house count (#6777)
 
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
 
- Fix #6407: Show snowy ground sprites for train depots (#7671)
 
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
 
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
 
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
 
- Fix: Incorrect display of industry production around tiles (#7426)
 
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
 
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
 
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
 
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
 
- Fix #7062: Remove ship max order distance (#7279)
 
- Fix #7189: Fluidsynth volume gain too high (#7253)
 
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
 
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
 
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
 
- Remove: Original Path Finder (#7245)
 
 
 
1.9.3 (2019-09-16)
 
------------------------------------------------------------------------
 
- Change: Use natural sort when sorting the file list (#7727)
 
- Fix #7479: Don't close construction windows when changing client name (#7728)
 
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
 
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
 
 
 
1.9.3-RC1 (2019-09-07)
 
------------------------------------------------------------------------
 
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
 
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
 
- Fix #7702: Highscore screen UI scaling (#7714)
 
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
 
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
 
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
 
- Fix: Spelling in running costs setting help text (#7686)
 
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
 
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
 
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
 
 
 
1.9.2 (2019-07-07)
 
------------------------------------------------------------------------
 
- Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
 
- Change: Allow building road stops over self-owned one-way/blocked road (#7547)
 
- Fix #7463: Promote scroll mode setting to basic category (#7586)
 
- Fix: Inconsistent GUI scaling (#7539)
 
- Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
 
- Fix #7553: Check bounds when loading strings (#7554)
 
- Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
 
- Fix: Crash when attempting to load old save game with GRFs set (#7546)
 
- Fix #6507: Don't try to load invalid depots from older savegames (#7546)
 
- Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
 
- Fix: Bounds check access to railtype_map (#7529)
 
- Fix: Spurious errors when using more than 32 railtypes (#7533)
 
- Fix #7633: Allow zero-cost track conversion to succeed (#7634)
 
- Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
 
- Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
 
- Fix #7570: Show Github URL in the crashlog window (#7571)
 
- Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
 
- Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
 
- Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
 
- Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
 
- Fix #6666: Mismatched parentheses in RTL languages (#7480)
 
- Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
 
 
 
1.9.1 (2019-04-08)
 
------------------------------------------------------------------------
 
- Fix #6564: Enforce types of arguments for station name strings (#7419)
 
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
 
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
 
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
 
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
 
- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
 
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
 
 
 
1.9.0 (2019-04-01)
 
------------------------------------------------------------------------
 
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
 
 
 
1.9.0-RC2 (2019-03-24)
 
------------------------------------------------------------------------
 
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
 
- Fix: Filtered file list did not scroll properly (#7402)
 
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
 
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
 
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
 
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
 
- Fix: Spelling for a few real town names (#7338)
 
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
 
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
 
 
 
1.9.0-RC1 (2019-03-03)
 
------------------------------------------------------------------------
 
- Add: Various AI/GS functions for vehicle groups (#7225)
 
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
 
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
 
- Fix: Detection of coast tiles with trees on them (#7309)
 
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
 
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
 
- Fix: Unable to select last group in open livery window (#7283)
 
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
 
 
 
1.9.0-beta3 (2019-02-24)
 
------------------------------------------------------------------------
 
- Feature: Option to adjust font size separately from GUI size (#7003)
 
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
 
- Add: Show performance of AI and GS in framerate window
 
- Add: News menu entry and shortcut for deleting all messages (#7240)
 
- Change: [OSX] Improved scrolling behaviour when using touchpads
 
- Change: Add scrollbar to cargo legend in cargo payment rates window
 
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
 
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
 
- Change: Use selected vehicle group as parent when creating a new group (#7224)
 
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
 
- Change: Skip reliability decay if servicing is disabled
 
- Fix: Remove desert around lakes upon generation
 
- Fix: Re-sorting file list did not update filtered rows
 
- Fix #7159: Waiting time at red one-way signals was too short
 
- Fix #7189: Fluidsynth volume gain too high
 
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
 
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
 
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
 
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
 
- Fix: Do not mangle tagged revision strings for network revision strings
 
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
 
- Fix #7197: Invalidate depot buttons when necessary (#7212)
 
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
 
 
 
1.9.0-beta2 (2019-02-09)
 
------------------------------------------------------------------------
 
- Fix: Non-Windows builds did not get correct git hash
 
 
 
1.9.0-beta1 (2019-02-09)
 
------------------------------------------------------------------------
 
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
 
- Feature: Group liveries, and livery window usability enhancements (#7108)
 
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
 
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
 
- Feature: [Win32] New XAudio2 sound driver
 
- Feature: [Linux] New Fluidsynth music driver
 
- Feature: Framerate display window (#6822)
 
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
 
- Feature #6610: Allow towns to build houses on road turns (#6758)
 
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
 
- Feature #6459: API for querying network clients from GS (#6736)
 
- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
 
- Feature #4186: Append '(City)' after city names in the town directory
 
- Feature #986: Automatic save when losing connection to a network game
 
- Add: [NewGRF] Flag to hide rail types from construction (#7118)
 
- Add: [NewGRF] Airport animation trigger for plane landing (#6334)
 
- Add #4115: Default starting company colour setting (#6998)
 
- Add: Mixer feature for streaming sampled music
 
- Add #6460: [AI] start_date parameter for Random AIs on new game
 
- Add: BACKSPACE can be mapped as a hotkey
 
- Add: 32bpp SSE2 blitter palette animator (#6795)
 
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
 
- Change: Improve ship pathfinder performance
 
- Change: Decouple GUI timing from game ticks (#6780)
 
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
 
- Change: Gradually slow down aircraft speed on breakdown (#6932)
 
- Change: [NewGRF] Increase rail type & cargo type limits to 64
 
- Change: [NewGRF] Increase size of persistent storage to 256
 
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
 
- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
 
- Change #6397: Keep town growth rate in sync with house count
 
- Change: Scale default FreeType font size selection by UI zoom level
 
- Change: [OSX] Reversed pinch to zoom behaviour
 
- Change: Switch town growth rate and counter to actual game ticks (#6763)
 
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
 
- Change: Rewrite several bits of documentation in markdown
 
- Fix: Reinitialise graph GUI on game restart (#7191)
 
- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
 
- Fix #6584: Text layout in engine preview dialogue
 
- Fix #6636: Airplanes could be sent to helicopter station depots
 
- Fix: Deadlock when launched with -n switch (#7103)
 
- Fix: Various corrections to town names in non-English languages (#7038, 7141)
 
- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
 
- Fix: Spelling fixes on some Latin American town names
 
- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
 
- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
 
- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
 
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
 
- Fix #4109: Add more water checks to the Oil Rig layout
 
- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
 
- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
 
- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
 
- Fix #6622: News message when GS constructs a town had empty company name
 
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
 
- Fix #6875: Depot building cost did not include foundation build cost (#6883)
 
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
 
- Fix: Poor contrast in cargo dest flow legend window cargo labels
 
- Fix #6553: Make viewport button text unambiguous
 
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
 
- Fix #6969: Account for BOM when reading script files
 
- Fix #6898: Ability to use seeds above INT_MAX (#6936)
 
- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
 
- Fix: One-way roads could be over-built by road stops regardless of road owner
 
- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
 
- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
 
- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
 
- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
 
- Fix: Four group action icons were misplaced and cropped
 
- Remove: PSP, WinCE support
 
 
 
1.8.0 (2018-04-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.8.0-RC1 (2018-03-21)
 
------------------------------------------------------------------------
 
- Feature: [GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976)
 
- Feature: Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
 
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
 
- Feature: [Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897)
 
- Feature: Add option to close windows with right click [FS#4950] (r27826, r27825)
 
- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
 
- Feature: Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
 
- Change: [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
 
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
 
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981)
 
- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977)
 
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961)
 
- Change: Reword texts in industry view, when stockpiling is used (r27952)
 
- Change: Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900)
 
- Change: [Build] Enable usage of static_assert for MSVC (r27916)
 
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902)
 
- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889)
 
- Change: Parse extmidi command string for parameters to pass on (r27834)
 
- Change: Draw images in centre of buttons (r27829, r27821)
 
- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it [FS#6673] (r27978)
 
- Fix: Hair selection was missing one option [FS#6642] (r27975)
 
- Fix: Avoid tile operations outside map border when building lock [FS#6662] (r27973)
 
- Fix: Catenary sprites got mixed up for depots [FS#6670] (r27972)
 
- Fix: Make automatic window-positioning RTL-aware (r27934, r27900)
 
- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
 
- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
 
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
 
- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
 
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
 
- Fix: Do not modify argv[0] [FS#6575] (r27886)
 
- Fix: Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816)
 
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812)
 
 
 
1.7.2 (2017-12-24)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.7.2-RC1 (2017-12-11)
 
------------------------------------------------------------------------
 
- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
 
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
 
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
 
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
 
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
 
- Fix: 'unban' console command was not handling IPv6 addresses properly (r27914, r27913)
 
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
 
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
 
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
 
- Fix: Console command parser passed invalid strings to the debug output, if command lines had many parameters [FS#6576] (r27884, r27883)
 
 
 
1.7.1 (2017-06-13)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.7.1-RC1 (2017-05-04)
 
------------------------------------------------------------------------
 
- Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858)
 
- Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851)
 
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846)
 
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
 
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
 
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
 
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
 
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
 
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
 
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
 
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
 
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS#6545] (r27796)
 
- Fix: Chat text background overflowed due to missing padding [FS#6526] (r27794)
 
- Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793)
 
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790)
 
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788)
 
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786)
 
- Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785)
 
- Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)
 
 
 
1.7.0 (2017-04-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.7.0-RC1 (2017-03-11)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
 
- Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
 
- Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
 
- Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
 
- Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
 
- Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
 
- Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
 
- Change: Enable realistic train and road vehicle acceleration by default (r27760)
 
- Change: Hide the drive-in stops from the tram station picker (r27734)
 
- Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
 
- Change: Limit waypoint area by maximum station spread during dragging (r27710)
 
- Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
 
- Change: List railtype of rail tiles explicitly in the tile info window (r27686)
 
- Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
 
- Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
 
- Change: Improve randomisation of rough land appearance (r27657)
 
- Change: [Build] Enable C++11 for clang 3.3 (r27654)
 
- Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
 
- Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
 
- Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
 
- Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
 
- Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
 
- Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
 
- Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
 
- Fix: Improve error message when trying to build rail track over a depot  (r27726)
 
- Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
 
- Fix: Text could overflow various GUI elements [FS#6527] (r27713)
 
- Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
 
- Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
 
- Fix: Make the console file commands operate independent of the save/load GUI (r27645)
 
- Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
 
- Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
 
- Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
 
- Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
 
- Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)
 
 
 
1.6.1 (2016-07-01)
 
------------------------------------------------------------------------
 
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
 
- Fix: Compilation with --disable-network [FS#6481] (r27602)
 
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
 
- Fix: Company 0 could accept engine previews before they were offered (r27598)
 
 
 
1.6.1-RC1 (2016-06-01)
 
------------------------------------------------------------------------
 
- Feature: Mexican Spanish (r27564, r27553, r27552)
 
- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579)
 
- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586)
 
- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584)
 
- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583)
 
- Fix: Button size computation in script configuration window [FS#6461] (r27581)
 
- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580)
 
- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578)
 
- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577)
 
- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570)
 
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
 
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
 
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
 
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
 
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
 
- Fix: Typos in comments and string (r27561, r27560)
 
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
 
- Fix: Use a more appropriate sound effect for convert-rail (r27547)
 
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
 
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
 
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
 
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
 
 
 
1.6.0 (2016-04-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.6.0-RC1 (2016-03-01)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12 (r27507)
 
- Feature: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download (r27469, r27468, r27444)
 
- Feature: [NewGRF] Move sprite 8 positions in sprite aligner with ctrl+click [FS#6241] (r27451)
 
- Feature: Lower the sell-vehicle and sell-chain buttons in the train depot GUI while dragging a vehicle over it [FS#6391] (r27450, r27446)
 
- Feature: Make the object placement GUI an independent window (r27438, r27397, r27346)
 
- Feature: [Build] Project files and compilation with MSVC2015 (r27385, r27382, r27381, r27380, r27379)
 
- Feature: [NewGRF] Allow railtype NewGRF to define separate sprites for the fences on either track side [FS#6315] (r27354, r27343)
 
- Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total (r27279)
 
- Feature: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations [FS#6252] (r27251)
 
- Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set (r27497)
 
- Change: Round loading percentage in loading indicators and conditional orders towards 50%, so that 0% and 100% mean completely empty or full (r27426)
 
- Change: [Build] Rework the configure system to make more use of pkg-config (r27377:r27366, r27361, r27360)
 
- Change: Enable YAPF cache debugging with desync debug level 2 (r27332)
 
- Change: [strgen] Default plural subparameter position for CARGO_xxx string control codes is subparameter 1 (r27295)
 
- Change: [NewGRF] Translate industry variable A6 (r27267)
 
- Change: Do not consider cargo that is already being loaded as waiting cargo wrt. the station rating [FS#6165] (r27256)
 
- Change: Tune down terrain generation to reduce amount of long slopes (r27230)
 
- Change: Generate more detailed curves at the coast (r27229)
 
- Change: Slightly more water in the non-custom sea levels (r27228)
 
- Change: Be more lenient about road stop removal when at least one stop could be removed [FS#6262] (r27225)
 
- Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used (r27481)
 
- Fix: [Haiku] On Haiku use the appropriate system variable to obtain the include dir [FS#6401] (r27472)
 
 
 
1.5.3 (2015-12-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.5.3-RC1 (2015-11-01)
 
------------------------------------------------------------------------
 
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428)
 
- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427)
 
- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425)
 
- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424)
 
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423)
 
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422)
 
- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421)
 
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420)
 
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419)
 
- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418)
 
- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400)
 
- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399)
 
- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389)
 
- Fix: win32 sound driver failed to report errors (r27383)
 
- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366)
 
- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
 
 
 
1.5.2 (2015-09-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.5.2-RC1 (2015-08-01)
 
------------------------------------------------------------------------
 
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
 
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
 
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
 
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines  (r27324)
 
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
 
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
 
- Fix: Mark infrastructure window dirty in more cases (r27311)
 
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
 
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
 
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
 
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
 
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
 
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
 
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
 
 
 
1.5.1 (2015-06-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.5.1-RC1 (2015-05-08)
 
------------------------------------------------------------------------
 
- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
 
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
 
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
 
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
 
- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
 
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
 
- Fix: Broken error message in configure [FS#6286] (r27250)
 
- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
 
- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
 
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
 
- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
 
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
 
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
 
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
 
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
 
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
 
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)
 
 
 
1.5.0 (2015-04-01)
 
------------------------------------------------------------------------
 
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
 
 
 
1.5.0-RC1 (2015-03-18)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
 
- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
 
- Fix: GCC 5 compilation (r27185, r27183)
 
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
 
- Fix: Compilation with MinGW64 (r27176)
 
- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
 
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
 
 
 
1.5.0-beta2 (2015-02-24)
 
------------------------------------------------------------------------
 
- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
 
- Feature: Allow changing max heightlevel in scenario editor (r27151)
 
- Feature: Make use of both rocky tile sets from the base graphics (r27117)
 
- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
 
- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
 
- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
 
- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
 
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
 
- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
 
- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
 
- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
 
- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
 
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
 
- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
 
- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
 
- Fix: Misalignment in generate world window in case of small fonts (r27135)
 
- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
 
- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
 
- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
 
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
 
- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
 
- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
 
- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
 
- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
 
- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)
 
 
 
1.5.0-beta1 (2014-12-24)
 
------------------------------------------------------------------------
 
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
 
- Feature: More height levels [FS#4126] (r27010)
 
- Feature: Latin translation (r26993)
 
- Feature: Add option to choose normal, double or quad-size interface (r26990)
 
- Feature: [Script] Swap method for script lists (r26894)
 
- Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via (r26893)
 
- Feature: [Script] API for retrieving planned flow (r26892)
 
- Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
 
- Feature: Setting for limiting the height of bridges (r26882)
 
- Feature: Make aircraft ascend/descend when they are too close to the ground or too far away (r26866)
 
- Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
 
- Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
 
- Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model (r26988, r26747)
 
- Feature: Warn about missing industries after generating a map (r26729)
 
- Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
 
- Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
 
- Feature: Select an editable preset name for saving (r26610)
 
- Feature: Cancel cargo delivery from industries/houses to stations after about 21 months of not having picked up any of the cargo (r26582)
 
- Feature: Give a warning when a plane's orders tell it to use a runway which is too short for it [FS#6009] (r26566)
 
- Feature: [Script] Extended API for CargoDist (r26557)
 
- Feature: Show measured order times in timetable GUI also when not timetabled (r26550)
 
- Feature: Prompt for confirmation when deleting a vehicle group (r26455)
 
- Feature: Hierarchical vehicle subgroups (r26450)
 
- Feature: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention (r26449)
 
- Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
 
- Change: Improvements to the man page (r27091, r27012)
 
- Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms (r26815)
 
- Change: Follow SI recommendation about spaces between numbers and units [FS#6086] (r26733)
 
- Change: [CargoDist] Save locations instead of distances in link graphs to reduce size (r26646)
 
- Change: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 and 64 bit architectures and money can be represented properly (r26585, r26584)
 
- Change: Reshuffle advanced settings tree (r26614, r26536)
 
- Change: Add backend-independent config-file setting to disable 8bpp video modes, and disable 8bpp by default (r26522)
 
- Fix: [OS/2] Compile again [FS#6186] (r27092)
 
- Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
 
- Fix: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D [FS#6182] (r27075)
 
- Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
 
- Fix: Mercurial version detection failed if personal presets were configured (r27059)
 
- Fix: [OSX] Don't require double-press from non-dead console hotkeys [FS#5812] (r27046)
 
- Fix: Crash when having the vehicle list opened from a buoy or oil rig when the buoy/oil rig is removed (r27030)
 
- Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
 
- Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle has the desired cargo already [FS#6110] (r26918)
 
- Fix: [Squirrel] Loading a value saved as boolean caused it to be of type integer instead of boolean (r26785)
 
- Fix: [Squirrel] Harden string handling (r26777)
 
- Fix: [OSX] Implement more of the text editing API to prevent crashes and improve IME support [FS#5972] (r26758)
 
- Fix: Incorrect saving of order backups [FS#6066] (r26700)
 
- Fix: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff [FS#6059] (r26692)
 
- Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
 
- Fix: [CargoDist] Improve estimation of link capacitites (r26549)
 
- Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)
 
 
 
1.4.4 (2014-10-21)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.4.4-RC1 (2014-10-08)
 
------------------------------------------------------------------------
 
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
 
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
 
- Fix: Compilation on HAIKU (r26922)
 
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
 
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
 
- Fix: [Squirrel] Debian lintian issues (r26853)
 
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
 
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
 
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
 
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)
 
 
 
1.4.3 (2014-09-23)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.4.3-RC2 (2014-09-14)
 
------------------------------------------------------------------------
 
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
 
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)
 
 
 
1.4.3-RC1 (2014-09-07)
 
------------------------------------------------------------------------
 
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
 
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
 
- Fix: Buffer overrun in SQCompiler::Error (r26764)
 
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
 
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
 
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
 
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
 
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
 
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)
 
 
 
1.4.2 (2014-08-16)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.4.2-RC2 (2014-08-03)
 
------------------------------------------------------------------------
 
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
 
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
 
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
 
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
 
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
 
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
 
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
 
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
 
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
 
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
 
 
 
1.4.2-RC1 (2014-07-03)
 
------------------------------------------------------------------------
 
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
 
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
 
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
 
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
 
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
 
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
 
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
 
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
 
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)
 
 
 
1.4.1 (2014-06-02)
 
------------------------------------------------------------------------
 
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)
 
 
 
1.4.1-RC2 (2014-05-18)
 
------------------------------------------------------------------------
 
- Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
 
- Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
 
- Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
 
- Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
 
- Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
 
- Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)
 
 
 
1.4.1-RC1 (2014-05-04)
 
------------------------------------------------------------------------
 
- Change: Remove demand calculation based on tiles (r26484)
 
- Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
 
- Change: Use better distance metric for link graph [FS#5941] (r26411)
 
- Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538)
 
- Fix: OpenBSD compilation [FS#5992] (r26523)
 
- Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521)
 
- Fix: Severity rating of dedicated server messages during world generation (r26518)
 
- Fix: Buffer overruns in handling of symbolic links inside tars (r26514)
 
- Fix: Incorrect usage of strecpy (r26505, r26485)
 
- Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496)
 
- Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483)
 
- Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476)
 
- Fix: Potentially undefined shifts in NewGRF code (r26475)
 
- Fix: Make sure there is no uninitialised sprite data (r26473)
 
- Fix: Draw text shadow for ellipses (r26467)
 
- Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463)
 
- Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
 
- Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
 
- Fix: Load button for heightmap list was missing [FS#5953] (r26428)
 
- Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
 
- Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
 
- Fix: Goal GUI failed to shade [FS#5948] (r26420)
 
- Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)
 
 
 
1.4.0 (2014-04-01)
 
------------------------------------------------------------------------
 
(None)
 
 
 
1.4.0-RC1 (2014-03-18)
 
------------------------------------------------------------------------
 
- Feature: [Script] APIs to get cargo waiting from/via other station (r26396)
 
- Fix: Do not explain "symmetric" cargodist mode when the setting does not allow it [FS#5939] (r26394)
 
- Fix: Update distances between link graph nodes when station sign is moved (r26393)
 
- Fix: No need to call OnFocus twice [FS#5933] (r26392)
 
- Fix: Select a specific font size when freetype fails to select one automatically [FS#5885] (r26389)
 
- Fix: Return correct values from ICU iterators in case of leading or trailing whitespace [FS#5924] (r26384)
 
- Fix: All goal commands invalidated the goal list of company 0 [FS#5932] (r26382)
 
 
 
1.4.0-beta5 (2014-02-25)
 
------------------------------------------------------------------------
 
- Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
 
- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
 
- Feature: Allow map sizes up to 4096x4096 (r26319)
 
- Feature: [NoGo] Allow GS to hide story page date (r26307)
 
- Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
 
- Feature: [NoGo] ScriptStoryPageElementList() - a list of all story page elements for a given page (r26305)
 
- Feature: [NoGo] ScriptStoryPageList() - a list of all story pages (r26303)
 
- Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
 
- Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
 
- Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
 
- Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
 
- Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
 
- Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
 
- Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
 
- Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
 
- Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
 
- Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
 
- Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
 
- Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
 
- Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
 
- Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
 
- Fix: Rewrite SmallStack so that it does not use a pool and is re-entrant (r26343)
 
- Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
 
- Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
 
- Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
 
- Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
 
- Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
 
- Fix: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it [FS#5871] (r26326)
 
- Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropriately if they are allowed to [FS#5897] (r26317)
 
- Fix: The giant-screenshot confirmation window only triggered for ridiculously big screenshots, not for ludicrously big ones [FS#5899] (r26314)
 
 
 
1.4.0-beta4 (2014-02-06)
 
------------------------------------------------------------------------
 
- Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts (r26294)
 
- Feature: Display speed limit also for road bridges in the TileInfo window [FS#5849] (r26277)
 
- Fix: [NoGo] Invalid DoCommand return callback for method returning bool (r26298)
 
- Fix: Correctly identify opposite ends of bridges and tunnels when converting rails [FS#5866, FS#5888] (r26291)
 
- Fix: Prevent infinite recursion also in RefreshLinks [FS#5878] (r26283)
 
- Fix: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one [FS#5853] (r26279)
 
- Fix: Do not spawn link graph jobs for link graphs with only one node [FS#5874] (r26276)
 
- Fix: [NewGRF] If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type (r26275)
 
 
 
1.4.0-beta3 (2014-01-21)
 
------------------------------------------------------------------------
 
- Feature: Several small performance improvements with the SSE blitters (r26260, r26259, r26256, r26255, r26254)
 
- Feature: [NewGRF] Add StringCodes 9A 1B, 9A 1C and 9A 1D to display amounts of cargo (r26244)
 
- Fix: Do not run into infinite recursion when getting next stopping station [FS#5865] (r26267, r26263)
 
- Fix: Update smallmap overlay if player joins different company and make sure company masks are valid [FS#5860] (r26266)
 
- Fix: Do not rebuild the link graph overlay cache twice in a row (r26265)
 
- Fix: Custom currency was reset on game start (r26262)
 
- Fix: Possible out of bounds reads with the SSE blitters [FS#5854, FS#5855] (r26247)
 
- Fix: Do not over reserve after autorefit, but do reserve mail for aircraft (r26236)
 
- Fix: Decimal and digit separators were swapped for Korean language (r26235)
 
 
 
1.4.0-beta2 (2014-01-07)
 
------------------------------------------------------------------------
 
- Feature: Blitter autoselection is now based on full animation state, so a non-animated specialised blitter will generally be chosen when animation is turned off (r26217)
 
- Feature: Specialised animated SSE4 blitter, and non-animated SSE4.1, SSSE3 and SSE2 blitters, improving the blitting significantly in many situations (r26214, r26213, r26212, r26211)
 
- Feature: Specialised SSE 4.1 sprite sorter, improving the sorting performance significantly (r26205)
 
- Fix: Validate everything from ini, obg, obs, obs, ... files [FS#5829] (r26206)
 
- Fix: Allow refitting at station if cargo has already been reserved (r26187)
 
- Fix: Visual effects did not work for articulated RV parts (r26180)
 
 
 
1.4.0-beta1 (2013-12-24)
 
------------------------------------------------------------------------
 
- Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle (r26157)
 
- Feature: [NewGRF] Invalidate vehicle colour palette when leaving a station [FS#5669] (r26027)
 
- Feature: [NoGo] New goal type that show a story page when clicked (r26012)
 
- Feature: Optional filter parameter to the 'content state' console command, to limit the content list to only content where the name match the filter (r26000)
 
- Feature: When calling the 'content select' console command without args, display all selected content (r25999)
 
- Feature: XDG base directory support [FS#5385] (r25975)
 
- Feature: [Script] ScriptTown::GetFundBuildingsDuration (r25969)
 
- Feature: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate (r25968)
 
- Feature: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate (r25967)
 
- Feature: [NewGRF Debugging] Inspecting other vehicles in a chain (r25946)
 
- Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation (r25878)
 
- Feature: [NewGRF] Object property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses) (r25874)
 
- Feature: Highlight active goto item in order list dropdown [FS#5784] (r25859)
 
- Feature: [Admin] Send info on bankruptcy quarters also in ADMIN_PACKET_SERVER_COMPANY_INFO [FS#5756] (r25845)
 
- Feature: Increase maximum number of object instances on the map from 64k to about 16M (r25844)
 
- Feature: Increase the total number of object types from 256 to 64000 (r25835)
 
- Feature: [NewGRF] Increase the object class limit from 32 to 255 (r25831)
 
- Feature: Toggle button for wrapping lines in the textfile GUI [FS#5748] (r25816)
 
- Feature: [NoGo] Game Scripts can now charge fees and give money to companies (r25788)
 
- Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns (r25785)
 
- Feature: Add keywords to the openttd.desktop.in file (r25783)
 
- Feature: Sticky and shade buttons for jukebox window [FS#5743] (r25776)
 
- Feature: Additional layered main toolbar arrangements (r25772)
 
- Feature: Allow implicit orders even if no explicit ones are given (r25735)
 
- Feature: [OSX] Pinch gesture support for zooming [FS#4760] (r25666)
 
- Feature: Split unit localisation choice into a choice per type of unit, and move it to the advanced settings (r25508)
 
- Feature: Have tractive effort in imperial (lbf) and metric (kgf) units, have weights and volumes in imperial units (short tons, gallons) [FS#5482] (r25508)
 
- Feature: Differentiate between total waiting cargo count and available (not reserved) cargo count in the station list and sort based on the cargo count, not the cargo value (r25405)
 
- Feature: Timetable spreading of vehicles by Ctrl+Click when setting a start date (r25377)
 
- Feature: Allow opening a goal list and story window specific to a company (r25372, r25369)
 
- Feature: Show cargo by next hops and final destinations in the station GUI (r25365)
 
- Feature: Consider cargo waiting at other stations for rating at the origin station (r25362)
 
- Feature: Distribute cargo according to plan given by linkgraph (r25361)
 
- Feature: [NoGo] GUI for viewing story pages (r25344)
 
- Feature: Add industry list to scenario editor's map menu (r25335)
 
- Feature: [NoGo] Allow more concurrent goals in a game (r25299)
 
- Feature: [NoGo] Goals can now have a progress text and/or be marked as completed (r25296)
 
- Feature: Allow saving window sizes as default sizes (r25295)
 
- Feature: Add another button to window title bars to resize the window to its default size (r25294)
 
- Feature: Save stickyness of windows when Ctrl+Clicking the sticky button (r25292)
 
- Feature: When opening the object-build window, restore the object build-window to the previous state (r25284)
 
- Feature: Show the approximate monthly supply to a station of the different cargoes (r25272)
 
- Feature: [Win32] Driver param for the DirectMusic driver to specify the output port to use [FS#5552] (r25269)
 
- Feature: Linkgraph overlay over main viewport (r25264)
 
- Feature: Linkgraph overlay for smallmap (r25262)
 
- Feature: Display imminent closure of an industry in its view window (r25238)
 
- Feature: [NewGRF] Expose sprite base of foundation and shore sprites via Action D Game Variables (r25230)
 
- Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) (r25229)
 
- Feature: [Script] ScriptStation::HasRating [FS#5514] (r25150)
 
- Feature: Add sorting on rating for the town directory window [FS#5288] (r25097)
 
- Feature: Introduce dropdown for selecting the sort criterion in the town directory window (r25094)
 
- Feature: Georgian Lari and Iranian Rial as currencies [FS#5212] (r25076)
 
- Feature: Collapse subtypes in the refit GUI and only expand them after selecting the cargo type (r25044)
 
- Feature: Only display subtypes in the refit GUI which are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles [FS#3764] (r25043)
 
- Feature: Show the amount of cargo that has already been reserved by full loading vehicles in the station (r25013)
 
- Change: [NewGRF] Reset the temporary storage registers for every sprite resolving (r26173)
 
- Change: Improve layout of build-airport GUI [FS#5832] (r26165)
 
- Change: Make it slightly more clear what ports are coming from where in the debug output when listening (r25997)
 
- Change: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item [FS#5734] (r25919)
 
- Change: Unify behaviour when clicking on different items in the goto dropdown list when giving orders (r25894)
 
- Change: Do not offer subsidies for auto-distributed cargo [FS#5766] (r25882)
 
- Change: Allow to remove unowned objects unless they have the 'unremovable' flag (r25879)
 
- Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items (r25875)
 
- Change: Display the cost to upgrade a bridge at the end of bridge that was clicked and not the other end, which could be outside of the screen in some cases (r25854)
 
- Change: [NewGRF] Lower the limit of airport tile types, house types, industry tile types and object types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen (r25841, r25839, r25837, r25834)
 
- Change: Clarify the relevance of the permissible palettes (r25792)
 
- Change: [NewGRF] Invalidate vehicle recolour palette during (un)loading [FS#5669] (r25648)
 
- Change: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead (r25647)
 
- Change: Make the bridge and object picker not restore their previous size, but the previously saved size (r25543)
 
- Change: Right align the infrastructure statistics [FS#5595] (r25515)
 
- Change: Clarify the meaning of the server advertisement settings (r25252)
 
- Fix: Unify the time a RV needs to travel through a curve [FS#5831] (r26169)
 
- Fix: Certain hotkeys crashed the content GUI when the list was empty [FS#5834] (r26167)
 
- Fix: Backup data of altered persistent storage arrays was freed twice [FS#5830] (r26161)
 
- Fix: [Script] Various API functions did not check whether ScriptRoad::SetCurrentRoadType was called appropriately [FS#5825] (r26149)
 
- Fix: [Script] API failed for vehicles with only implicit orders [FS#5824] (r26148)
 
- Fix: Several fixes found by static code analysis (r26132, r26130-r26097, r26091-r26077, r26073-r26046)
 
- Fix: Invalidate vehicle colour palette again when rearranging consist, reversing, etc (r26026)
 
- Fix: [NoGo] Properly validate the range of the growth rate passed to GSTown::SetGrowthRate, instead of masking it to 16 bit (r25966)
 
- Fix: [Admin] The frame of a command packet was not set for the packets that were sent via the admin interface (r25770)
 
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25657)
 
- Fix: Under certain circumstances a track type change would make the end-of-line-is-red setting ineffective [FS#5216] (r25609)
 
- Fix: Highlight the right entry in the sorting selector in station view window (r25426)
 
- Fix: Suppress focusing editboxes which are not visible (r25413)
 
- Fix: Add missing compatibility settings in afterload (r25390)
 
- Fix: Allow changing GS settings in-game via the AI/GS config window [FS#5507] (r25104)
 
- Fix: [NewGRF] Do not compare GRF local cargo subtype IDs from different GRFs (r25042)
 
- Remove: Ordered refit with subtypes, since the cases where it worked were corner cases rather than the general case [FS#3764] (r25041)
 
 
 
1.3.3 (2013-11-29)
 
------------------------------------------------------------------------
 
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)
 
 
 
1.3.3-RC2 (2013-11-24)
 
------------------------------------------------------------------------
 
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
 
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
 
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)
 
 
 
1.3.3-RC1 (2013-11-17)
 
------------------------------------------------------------------------
 
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
 
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
 
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
 
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
 
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
 
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
 
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
 
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
 
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
 
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
 
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
 
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
 
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
 
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
 
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
 
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
 
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
 
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
 
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
 
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
 
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
 
- Fix: NewGRF inspect window in RTL mode (r25943)
 
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
 
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
 
- Fix: Centre the edit sign window like all query windows (r25918)
 
- Fix: Initialisation of default objects swapped cost and dates (r25868)
 
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
docs/known-bugs.txt
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file renamed from known-bugs.txt to docs/known-bugs.txt
docs/multiplayer.md
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file renamed from multiplayer.md to docs/multiplayer.md
lang/afrikaans.lng
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