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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp - annotation
r7581:0085036e989e
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(svn r11106) -Add: added .tar support; you can pack all files in your data/ dir in how ever many .tar files you like, keeping the dir-structure equal to the unpacked version, and OpenTTD can handle them just like the files were unpacked
-Note: useful for GRF-packs and 32bpp PNGs. Don't forget to keep the dir-structure alive for 32bpp PNGs!
-Note: file-loading-order: search-paths, .tar-files in the order found on disk (can be anything at all, don't depend on it.. use 'openttd -d1' to see which order they are added)
-Note: useful for GRF-packs and 32bpp PNGs. Don't forget to keep the dir-structure alive for 32bpp PNGs!
-Note: file-loading-order: search-paths, .tar-files in the order found on disk (can be anything at all, don't depend on it.. use 'openttd -d1' to see which order they are added)
r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6985:c27a9a2405aa r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6985:c27a9a2405aa r6985:c27a9a2405aa r6971:b3bdb012053e r6988:8026972849a3 r6971:b3bdb012053e r6971:b3bdb012053e r6989:10bbdd3aad14 r6989:10bbdd3aad14 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e | /* $Id$ */
/** @file 32bpp_anim.hpp */
#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP
#include "32bpp_optimized.hpp"
#include "factory.hpp"
class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width;
int anim_buf_height;
public:
Blitter_32bppAnim() :
anim_buf(NULL),
anim_buf_width(0),
anim_buf_height(0)
{}
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
/* virtual */ const char *GetName() { return "32bpp-anim"; }
};
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};
#endif /* BLITTER_32BPP_ANIM_HPP */
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