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Location: cpp/openttd-patchpack/source/src/fontcache/spritefontcache.h - annotation
r28773:0150d0acc334
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text/x-c
Change: Remove saving of digit group and decimal separator configurations from the savegame
r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r27737:728d55b97775 r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d r27949:b540fe408bc9 r27949:b540fe408bc9 r27949:b540fe408bc9 r27949:b540fe408bc9 r27949:b540fe408bc9 r27949:b540fe408bc9 r28451:c8ec2474d01b r27942:f7389062d120 r27949:b540fe408bc9 r27949:b540fe408bc9 r26400:bc4531010a6d r26400:bc4531010a6d r26400:bc4531010a6d | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritefontcache.h Sprite font cache implementation definition. */
#ifndef SPRITEFONTCACHE_H
#define SPRITEFONTCACHE_H
#include "../string_func.h"
#include "../fontcache.h"
/** Font cache for fonts that are based on a freetype font. */
class SpriteFontCache : public FontCache {
private:
SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
SpriteID GetUnicodeGlyph(char32_t key);
void ClearGlyphToSpriteMap();
public:
SpriteFontCache(FontSize fs);
~SpriteFontCache();
void SetUnicodeGlyph(char32_t key, SpriteID sprite) override;
void InitializeUnicodeGlyphMap() override;
void ClearFontCache() override;
const Sprite *GetGlyph(GlyphID key) override;
uint GetGlyphWidth(GlyphID key) override;
bool GetDrawGlyphShadow() override;
GlyphID MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback = true) override { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
const void *GetFontTable(uint32_t, size_t &length) override { length = 0; return nullptr; }
std::string GetFontName() override { return "sprite"; }
bool IsBuiltInFont() override { return true; }
};
#endif /* SPRITEFONTCACHE_H */
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