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Location: cpp/openttd-patchpack/source/src/effectvehicle_func.h - annotation
r10585:02717b4646db
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(svn r14848) -Update: WebTranslator2 update to 2009-01-05 18:44:14
afrikaans - 11 fixed by Alrich (11)
arabic_egypt - 19 fixed, 21 changed by khaloofah (40)
danish - 40 fixed, 1 changed by ThomasA (41)
dutch - 2 fixed, 25 changed by Excel20 (27)
hebrew - 8 fixed by EScake (8)
hungarian - 18 fixed by alyr (18)
italian - 18 fixed by lorenzodv (18)
norwegian_bokmal - 3 fixed, 11 changed by khh (14)
norwegian_nynorsk - 8 fixed by Grilldyret (8)
polish - 3 fixed by xaxa (3)
portuguese - 7 fixed by SnowFlake (7)
urdu - 9 fixed by yasirniazkhan (9)
afrikaans - 11 fixed by Alrich (11)
arabic_egypt - 19 fixed, 21 changed by khaloofah (40)
danish - 40 fixed, 1 changed by ThomasA (41)
dutch - 2 fixed, 25 changed by Excel20 (27)
hebrew - 8 fixed by EScake (8)
hungarian - 18 fixed by alyr (18)
italian - 18 fixed by lorenzodv (18)
norwegian_bokmal - 3 fixed, 11 changed by khh (14)
norwegian_nynorsk - 8 fixed by Grilldyret (8)
polish - 3 fixed by xaxa (3)
portuguese - 7 fixed by SnowFlake (7)
urdu - 9 fixed by yasirniazkhan (9)
r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9111:983de9c5a848 r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e | /* $Id$ */
/** @file effectvehicle_func.h Functions related to effect vehicles. */
#ifndef EFFECTVEHICLE_FUNC_H
#define EFFECTVEHICLE_FUNC_H
#include "vehicle_type.h"
/** Effect vehicle types */
enum EffectVehicleType {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
#endif /* EFFECTVEHICLE_FUNC_H */
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