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Location: cpp/openttd-patchpack/source/src/saveload/ai_sl.cpp - annotation
r10585:02717b4646db
3.4 KiB
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(svn r14848) -Update: WebTranslator2 update to 2009-01-05 18:44:14
afrikaans - 11 fixed by Alrich (11)
arabic_egypt - 19 fixed, 21 changed by khaloofah (40)
danish - 40 fixed, 1 changed by ThomasA (41)
dutch - 2 fixed, 25 changed by Excel20 (27)
hebrew - 8 fixed by EScake (8)
hungarian - 18 fixed by alyr (18)
italian - 18 fixed by lorenzodv (18)
norwegian_bokmal - 3 fixed, 11 changed by khh (14)
norwegian_nynorsk - 8 fixed by Grilldyret (8)
polish - 3 fixed by xaxa (3)
portuguese - 7 fixed by SnowFlake (7)
urdu - 9 fixed by yasirniazkhan (9)
afrikaans - 11 fixed by Alrich (11)
arabic_egypt - 19 fixed, 21 changed by khaloofah (40)
danish - 40 fixed, 1 changed by ThomasA (41)
dutch - 2 fixed, 25 changed by Excel20 (27)
hebrew - 8 fixed by EScake (8)
hungarian - 18 fixed by alyr (18)
italian - 18 fixed by lorenzodv (18)
norwegian_bokmal - 3 fixed, 11 changed by khh (14)
norwegian_nynorsk - 8 fixed by Grilldyret (8)
polish - 3 fixed by xaxa (3)
portuguese - 7 fixed by SnowFlake (7)
urdu - 9 fixed by yasirniazkhan (9)
r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf | /* $Id$ */
/** @file ai_sl.cpp Code handling saving and loading of old AI + new AI initialisation after game load */
#include "../stdafx.h"
#include "../ai/ai.h"
#include "../ai/default/default.h"
#include "saveload.h"
static const SaveLoad _company_ai_desc[] = {
SLE_VAR(CompanyAI, state, SLE_UINT8),
SLE_VAR(CompanyAI, tick, SLE_UINT8),
SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16),
SLE_VAR(CompanyAI, state_mode, SLE_UINT8),
SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8),
SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8),
SLE_VAR(CompanyAI, cargo_type, SLE_UINT8),
SLE_VAR(CompanyAI, num_wagons, SLE_UINT8),
SLE_VAR(CompanyAI, build_kind, SLE_UINT8),
SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8),
SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8),
SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8),
SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8),
SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8),
SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8),
SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8),
SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8),
SLE_REF(CompanyAI, cur_veh, REF_VEHICLE),
SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9),
SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20),
SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16),
SLE_CONDNULL(64, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _company_ai_build_rec_desc[] = {
SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
SLE_VAR(AiBuildRec, direction, SLE_UINT8),
SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
SLE_END()
};
void SaveLoad_AI(CompanyID company)
{
CompanyAI *cai = &_companies_ai[company];
SlObject(cai, _company_ai_desc);
for (int i = 0; i != cai->num_build_rec; i++) {
SlObject(&cai->src + i, _company_ai_build_rec_desc);
}
}
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