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Location: cpp/openttd-patchpack/source/network_udp.h - annotation
r2051:04d7c352ccc4
473 B
text/x-c
(svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r774:3e6bfb2226bd r774:3e6bfb2226bd r543:efdb197f91ad r764:b278ee9c19c0 r764:b278ee9c19c0 r543:efdb197f91ad r764:b278ee9c19c0 r1329:88de95f6e7d3 r716:ae3edbaa50e7 r765:0c323ba44a44 r543:efdb197f91ad r774:3e6bfb2226bd r774:3e6bfb2226bd r543:efdb197f91ad | #ifndef NETWORK_LAN_H
#define NETWORK_LAN_H
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
#endif
#endif /* NETWORK_LAN_H */
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