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Location: cpp/openttd-patchpack/source/src/sound/null_s.h - annotation
r21615:0852f63b6a7d
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(svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21028:e5db3f83cafa r7170:38b143754b40 r7170:38b143754b40 r5475:3f5cd13d1b63 r7170:38b143754b40 r12925:90ba6b12158c r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21027:e87e97e6befd r7170:38b143754b40 r21027:e87e97e6befd r21027:e87e97e6befd r7170:38b143754b40 r5475:3f5cd13d1b63 r5988:7f6f0097eeb1 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null_s.h Base for the sound of silence. */
#ifndef SOUND_NULL_H
#define SOUND_NULL_H
#include "sound_driver.hpp"
/** Implementation of the null sound driver. */
class SoundDriver_Null : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param) { return NULL; }
/* virtual */ void Stop() { }
/* virtual */ const char *GetName() const { return "null"; }
};
/** Factory for the null sound driver. */
class FSoundDriver_Null : public DriverFactoryBase {
public:
FSoundDriver_Null() : DriverFactoryBase(Driver::DT_SOUND, 1, "null", "Null Sound Driver") {}
/* virtual */ Driver *CreateInstance() const { return new SoundDriver_Null(); }
};
#endif /* SOUND_NULL_H */
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