Files
@ r8884:0f3a789fa3d6
Branch filter:
Location: cpp/openttd-patchpack/source/src/vehicle_type.h - annotation
r8884:0f3a789fa3d6
1.3 KiB
text/x-c
(svn r12651) -Fix (r12644) [FS#1915]: Dropdown widget width should be one pixel less than window width, not one more.
r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8144:1432edd15267 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8551:25fc15391278 r8108:1d5bdeea7e20 | /* $Id$ */
/** @file vehicle_type.h Types related to vehicles. */
#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H
#include "core/enum_type.hpp"
typedef uint16 VehicleID;
enum VehicleType {
VEH_TRAIN,
VEH_ROAD,
VEH_SHIP,
VEH_AIRCRAFT,
VEH_SPECIAL,
VEH_DISASTER,
VEH_END,
VEH_INVALID = 0xFF,
};
DECLARE_POSTFIX_INCREMENT(VehicleType);
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
typedef TinyEnumT<VehicleType> VehicleTypeByte;
struct Vehicle;
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
/**
* Is this vehicle a valid vehicle?
* @return true if and only if the vehicle is valid.
*/
inline bool IsValid() const { return this->type != VEH_INVALID; }
};
static const VehicleID INVALID_VEHICLE = 0xFFFF;
/* Effect vehicle types */
enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
};
/** Pathfinding option states */
enum {
VPF_OPF = 0, ///< The Original PathFinder
VPF_NTP = 0, ///< New Train Pathfinder, replacing OPF for trains
VPF_NPF = 1, ///< New PathFinder
VPF_YAPF = 2, ///< Yet Another PathFinder
};
#endif /* VEHICLE_TYPE_H */
|