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Location: cpp/openttd-patchpack/source/src/script/api/script_basestation.hpp - annotation
r28475:11127afc698f
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Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_basestation.hpp Base for stations/waypoint handling. */
#ifndef SCRIPT_BASESTATION_HPP
#define SCRIPT_BASESTATION_HPP
#include "script_text.hpp"
#include "script_date.hpp"
/**
* Base class for stations and waypoints.
* @api ai game
*/
class ScriptBaseStation : public ScriptObject {
public:
/**
* Special station IDs for building adjacent/new stations when
* the adjacent/distant join features are enabled.
*/
enum SpecialStationIDs {
STATION_NEW = 0xFFFD, ///< Build a new station
STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
STATION_INVALID = 0xFFFF, ///< Invalid station id.
};
/**
* Checks whether the given basestation is valid and owned by you.
* @param station_id The station to check.
* @return True if and only if the basestation is valid.
* @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
*/
static bool IsValidBaseStation(StationID station_id);
/**
* Get the name of a basestation.
* @param station_id The basestation to get the name of.
* @pre IsValidBaseStation(station_id).
* @return The name of the station.
*/
static std::optional<std::string> GetName(StationID station_id);
/**
* Set the name this basestation.
* @param station_id The basestation to set the name of.
* @param name The new name of the station (can be either a raw string, or a ScriptText object).
* @pre IsValidBaseStation(station_id).
* @pre name != null && len(name) != 0.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/
static bool SetName(StationID station_id, Text *name);
/**
* Get the current location of a basestation.
* @param station_id The basestation to get the location of.
* @pre IsValidBaseStation(station_id).
* @return The tile the basestation sign above it.
* @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
* @see ScriptTileList_StationType.
*/
static TileIndex GetLocation(StationID station_id);
/**
* Get the last date a station part was added to this station.
* @param station_id The station to look at.
* @return The last date some part of this station was build.
*/
static ScriptDate::Date GetConstructionDate(StationID station_id);
};
#endif /* SCRIPT_BASESTATION_HPP */
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