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Location: cpp/openttd-patchpack/source/src/script/api/script_newgrf.hpp - annotation
r28475:11127afc698f
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Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again
r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r26979:a9bdfd2db2b5 r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb r26979:a9bdfd2db2b5 r25871:df053d6fe8cb r25871:df053d6fe8cb r25876:7da167ac72e9 r25871:df053d6fe8cb r25871:df053d6fe8cb r26803:f72ccb87326c r25871:df053d6fe8cb r27364:db69a5f5c496 r25871:df053d6fe8cb r25871:df053d6fe8cb r25871:df053d6fe8cb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_newgrf.hpp NewGRF info for scripts. */
#ifndef SCRIPT_NEWGRF_HPP
#define SCRIPT_NEWGRF_HPP
#include "script_list.hpp"
/**
* Create a list of loaded NewGRFs.
* @api ai game
* @ingroup ScriptList
*/
class ScriptNewGRFList : public ScriptList {
public:
ScriptNewGRFList();
};
/**
* Class that handles all NewGRF related functions.
* @api ai game
*/
class ScriptNewGRF : public ScriptObject {
public:
/**
* Check if a NewGRF with a given grfid is loaded.
* @param grfid The grfid to check.
* @return True if and only if a NewGRF with the given grfid is loaded in the game.
*/
static bool IsLoaded(SQInteger grfid);
/**
* Get the version of a loaded NewGRF.
* @param grfid The NewGRF to query.
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return Version of the NewGRF or 0 if the NewGRF specifies no version.
*/
static SQInteger GetVersion(SQInteger grfid);
/**
* Get the name of a loaded NewGRF.
* @param grfid The NewGRF to query.
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return The name of the NewGRF or null if no name is defined.
*/
static std::optional<std::string> GetName(SQInteger grfid);
};
#endif /* SCRIPT_NEWGRF_HPP */
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