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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.hpp - annotation
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r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 r6937:bea726150bf3 r6937:bea726150bf3 r6861:5c500910beb5 r17617:7646682fc2c9 r18730:83ef302fe140 r6861:5c500910beb5 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6989:10bbdd3aad14 r23497:a0ab44ebd2fa r6861:5c500910beb5 r6861:5c500910beb5 r17617:7646682fc2c9 r21124:6022cb131374 r6861:5c500910beb5 r21124:6022cb131374 r23497:a0ab44ebd2fa r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
/** Most trivial 8bpp blitter. */
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-simple"; }
};
/** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple : public BlitterFactory {
public:
FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
Blitter *CreateInstance() override { return new Blitter_8bppSimple(); }
};
#endif /* BLITTER_8BPP_SIMPLE_HPP */
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