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Location: cpp/openttd-patchpack/source/src/object_type.h - annotation
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Update: Translations from eints
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
estonian: 85 changes by siimsoni
korean: 30 changes by telk5093
portuguese: 24 changes by CheapWebdesign
r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15736:453492abe792 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r20790:1c40c83d41c6 r20790:1c40c83d41c6 r15949:1632bafb6884 r20791:e90181ef6d4a r15949:1632bafb6884 r15734:ae8e2e185874 r15797:444e01a3fa29 r20800:42f0fd088361 r15797:444e01a3fa29 r15797:444e01a3fa29 r15734:ae8e2e185874 r15734:ae8e2e185874 r20800:42f0fd088361 r15962:a51ebdf99ec8 r15736:453492abe792 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_type.h Types related to object tiles. */
#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H
/** Types of objects. */
typedef uint16 ObjectType;
static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
typedef uint32 ObjectID;
struct Object;
struct ObjectSpec;
static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
#endif /* OBJECT_TYPE_H */
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