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Location: cpp/openttd-patchpack/source/src/random_access_file_type.h - annotation
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Codechange: prevent using (f)printf/(f)puts over fmt::print
r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f r25409:b8a1f662c06f | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file random_access_file_type.h Class related to random access to files. */
#ifndef RANDOM_ACCESS_FILE_TYPE_H
#define RANDOM_ACCESS_FILE_TYPE_H
#include "fileio_type.h"
/**
* A file from which bytes, words and double words are read in (potentially) a random order.
*
* This is mostly intended to be used for things that can be read from GRFs when needed, so
* the graphics but also the sounds. This also ties into the spritecache as it uses these
* files to load the sprites from when needed.
*/
class RandomAccessFile {
/** The number of bytes to allocate for the buffer. */
static constexpr int BUFFER_SIZE = 512;
std::string filename; ///< Full name of the file; relative path to subdir plus the extension of the file.
std::string simplified_filename; ///< Simplified lowecase name of the file; only the name, no path or extension.
FILE *file_handle; ///< File handle of the open file.
size_t pos; ///< Position in the file of the end of the read buffer.
byte *buffer; ///< Current position within the local buffer.
byte *buffer_end; ///< Last valid byte of buffer.
byte buffer_start[BUFFER_SIZE]; ///< Local buffer when read from file.
public:
RandomAccessFile(const std::string &filename, Subdirectory subdir);
RandomAccessFile(const RandomAccessFile&) = delete;
void operator=(const RandomAccessFile&) = delete;
virtual ~RandomAccessFile();
const std::string &GetFilename() const;
const std::string &GetSimplifiedFilename() const;
size_t GetPos() const;
void SeekTo(size_t pos, int mode);
byte ReadByte();
uint16 ReadWord();
uint32 ReadDword();
void ReadBlock(void *ptr, size_t size);
void SkipBytes(int n);
};
#endif /* RANDOM_ACCESS_FILE_TYPE_H */
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