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Location: cpp/openttd-patchpack/source/src/depot.cpp - annotation
r11789:1af8e5bdde25
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(svn r16184) -Update: WebTranslator2 update to 2009-04-29 17:32:47
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
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/** @file depot.cpp Handling of depots. */
#include "stdafx.h"
#include "depot_base.h"
#include "order_func.h"
#include "window_func.h"
#include "oldpool_func.h"
#include "core/bitmath_func.hpp"
#include "tile_map.h"
#include "water_map.h"
DEFINE_OLD_POOL_GENERIC(Depot, Depot)
/**
* Gets a depot from a tile
*
* @return Returns the depot if the tile had a depot, else it returns NULL
*/
Depot *GetDepotByTile(TileIndex tile)
{
/* A ship depot is multiple tiles. The north most tile is
* always the ->xy tile, so make sure we always look for
* the nothern tile and not the southern one. */
if (IsShipDepotTile(tile)) {
tile = min(tile, GetOtherShipDepotTile(tile));
}
Depot *depot;
FOR_ALL_DEPOTS(depot) {
if (depot->xy == tile) return depot;
}
return NULL;
}
/**
* Clean up a depot
*/
Depot::~Depot()
{
if (CleaningPool()) return;
/* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
this->xy = INVALID_TILE;
}
void InitializeDepots()
{
_Depot_pool.CleanPool();
_Depot_pool.AddBlockToPool();
}
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