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Location: cpp/openttd-patchpack/source/src/sound_func.h - annotation
r11789:1af8e5bdde25
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text/x-c
(svn r16184) -Update: WebTranslator2 update to 2009-04-29 17:32:47
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 | /* $Id$ */
/** @file sound_func.h Functions related to sound. */
#ifndef SOUND_FUNC_H
#define SOUND_FUNC_H
#include "sound_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
extern MusicFileSettings msf;
bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds();
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool();
#endif /* SOUND_FUNC_H */
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