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Location: cpp/openttd-patchpack/source/src/progress.h - annotation
r23811:220ef9108926
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Fix #7702: Scaling for highscore screen
r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r23586:11b470d4cee6 r18000:a16152e101ed r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r17969:8bce9c292da9 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r23586:11b470d4cee6 r18001:8d1b53a88f0a r17969:8bce9c292da9 r17969:8bce9c292da9 r23586:11b470d4cee6 r23586:11b470d4cee6 r17969:8bce9c292da9 r17969:8bce9c292da9 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file progress.h Functions related to modal progress. */
#ifndef PROGRESS_H
#define PROGRESS_H
#include <mutex>
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
/**
* Check if we are currently in a modal progress state.
* @return Are we in the modal state?
*/
static inline bool HasModalProgress()
{
extern bool _in_modal_progress;
return _in_modal_progress;
}
/**
* Check if we can use a thread for modal progress.
* @return Threading usable?
*/
static inline bool UseThreadedModelProgress()
{
extern bool _use_threaded_modal_progress;
return _use_threaded_modal_progress;
}
bool IsFirstModalProgressLoop();
void SetModalProgress(bool state);
extern std::mutex _modal_progress_work_mutex;
extern std::mutex _modal_progress_paint_mutex;
#endif /* PROGRESS_H */
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