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Location: cpp/openttd-patchpack/source/src/water.h - annotation

frosch
(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file water.h Functions related to water (management) */

#ifndef WATER_H
#define WATER_H

#include "tile_type.h"
#include "company_type.h"
#include "slope_type.h"

/**
 * Describes the behaviour of a tile during flooding.
 */
enum FloodingBehaviour {
	FLOOD_NONE,    ///< The tile does not flood neighboured tiles.
	FLOOD_ACTIVE,  ///< The tile floods neighboured tiles.
	FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up.
	FLOOD_DRYUP,   ///< The tile drys up if it is not constantly flooded from neighboured tiles.
};

FloodingBehaviour GetFloodingBehaviour(TileIndex tile);

void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void DoFloodTile(TileIndex target);

void ConvertGroundTilesIntoWaterTiles();

void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);

void MakeWaterKeepingClass(TileIndex tile, Owner o);

#endif /* WATER_H */