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Location: cpp/openttd-patchpack/source/src/thread/thread.h - annotation
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(svn r27114) -Update from WebTranslator v3.0:
catalan - 2 changes by juanjo
danish - 2 changes by Gankenstein
spanish - 5 changes by juanjo
catalan - 2 changes by juanjo
danish - 2 changes by Gankenstein
spanish - 5 changes by juanjo
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file thread.h Base of all threads. */
#ifndef THREAD_H
#define THREAD_H
/** Definition of all thread entry functions. */
typedef void (*OTTDThreadFunc)(void *);
/** Signal used for signalling we knowingly want to end the thread. */
class OTTDThreadExitSignal { };
/**
* A Thread Object which works on all our supported OSes.
*/
class ThreadObject {
public:
/**
* Virtual destructor to allow 'delete' operator to work properly.
*/
virtual ~ThreadObject() {};
/**
* Exit this thread.
*/
virtual bool Exit() = 0;
/**
* Join this thread.
*/
virtual void Join() = 0;
/**
* Create a thread; proc will be called as first function inside the thread,
* with optional params.
* @param proc The procedure to call inside the thread.
* @param param The params to give with 'proc'.
* @param thread Place to store a pointer to the thread in. May be NULL.
* @return True if the thread was started correctly.
*/
static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL);
};
/**
* Cross-platform Mutex
*/
class ThreadMutex {
public:
/**
* Create a new mutex.
*/
static ThreadMutex *New();
/**
* Virtual Destructor to avoid compiler warnings.
*/
virtual ~ThreadMutex() {};
/**
* Begin the critical section
* @param allow_recursive Whether recursive locking is intentional.
* If false, NOT_REACHED() will be called when the mutex is already locked
* by the current thread.
*/
virtual void BeginCritical(bool allow_recursive = false) = 0;
/**
* End of the critical section
* @param allow_recursive Whether recursive unlocking is intentional.
* If false, NOT_REACHED() will be called when the mutex was locked more
* than once by the current thread.
*/
virtual void EndCritical(bool allow_recursive = false) = 0;
/**
* Wait for a signal to be send.
* @pre You must be in the critical section.
* @note While waiting the critical section is left.
* @post You will be in the critical section.
*/
virtual void WaitForSignal() = 0;
/**
* Send a signal and wake the 'thread' that was waiting for it.
*/
virtual void SendSignal() = 0;
};
/**
* Simple mutex locker to keep a mutex locked until the locker goes out of scope.
*/
class ThreadMutexLocker {
public:
/**
* Lock the mutex and keep it locked for the life time of this object.
* @param mutex Mutex to be locked.
*/
ThreadMutexLocker(ThreadMutex *mutex) : mutex(mutex) { mutex->BeginCritical(); }
/**
* Unlock the mutex.
*/
~ThreadMutexLocker() { this->mutex->EndCritical(); }
private:
ThreadMutexLocker(const ThreadMutexLocker &) { NOT_REACHED(); }
ThreadMutexLocker &operator=(const ThreadMutexLocker &) { NOT_REACHED(); return *this; }
ThreadMutex *mutex;
};
/**
* Get number of processor cores in the system, including HyperThreading or similar.
* @return Total number of processor cores.
*/
uint GetCPUCoreCount();
#endif /* THREAD_H */
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