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Location: cpp/openttd-patchpack/source/src/ai/ai_config.cpp - annotation
r27852:2937e4e53677
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Add: [Script] Custom news message text for industry SetProductionLevel.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r21410:ae5961f02724 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r18510:9d33e9643f80 r10696:8dfe83e30d01 r21383:942c32fb8b0e r21383:942c32fb8b0e r18510:9d33e9643f80 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r18510:9d33e9643f80 r14828:12f0b09ddc04 r10696:8dfe83e30d01 r14828:12f0b09ddc04 r10696:8dfe83e30d01 r23607:36c15679007d r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r27354:7a607c98c943 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r18510:9d33e9643f80 r23607:36c15679007d r18510:9d33e9643f80 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_config.cpp Implementation of AIConfig. */
#include "../stdafx.h"
#include "../settings_type.h"
#include "../string_func.h"
#include "ai.hpp"
#include "ai_config.hpp"
#include "ai_info.hpp"
#include "../safeguards.h"
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{
AIConfig **config;
if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
config = &_settings_newgame.ai_config[company];
} else {
config = &_settings_game.ai_config[company];
}
if (*config == nullptr) *config = new AIConfig();
return *config;
}
class AIInfo *AIConfig::GetInfo() const
{
return static_cast<class AIInfo *>(ScriptConfig::GetInfo());
}
ScriptInfo *AIConfig::FindInfo(const std::string &name, int version, bool force_exact_match)
{
return static_cast<ScriptInfo *>(AI::FindInfo(name, version, force_exact_match));
}
bool AIConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != nullptr;
}
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