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Location: cpp/openttd-patchpack/source/currency.h - annotation
r2696:2c5f2d1dbfe3
589 B
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(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
r2292:73ead004e2d7 r2292:73ead004e2d7 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2291:d8cfcbdcaa29 r2306:83bf5acd9e01 r2306:83bf5acd9e01 r2468:320ed1476ffd r2306:83bf5acd9e01 r2291:d8cfcbdcaa29 r2306:83bf5acd9e01 r2291:d8cfcbdcaa29 r2436:963efe8b84cc | /* $Id$ */
#ifndef CURRENCY_H
#define CURRENCY_H
enum {
CF_NOEURO = 0,
CF_ISEURO = 1,
};
typedef struct {
uint16 rate;
char separator;
uint16 to_euro;
char prefix[16];
char suffix[16];
} CurrencySpec;
extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[23])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
#endif /* CURRENCY_H */
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