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Location: cpp/openttd-patchpack/source/src/game/game_instance.hpp - annotation
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Doc: [Script] Add a note about how wagon connectivity works for scripts
r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18748:5e4b96072e2a r18746:ffe36c655ceb r18748:5e4b96072e2a r18746:ffe36c655ceb r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r18746:ffe36c655ceb r18746:ffe36c655ceb r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.hpp The GameInstance tracks games. */
#ifndef GAME_INSTANCE_HPP
#define GAME_INSTANCE_HPP
#include "../script/script_instance.hpp"
/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
class GameInstance : public ScriptInstance {
public:
GameInstance();
/**
* Initialize the script and prepare it for its first run.
* @param info The GameInfo to start.
*/
void Initialize(class GameInfo *info);
int GetSetting(const char *name) override;
ScriptInfo *FindLibrary(const char *library, int version) override;
private:
void RegisterAPI() override;
void Died() override;
CommandCallback *GetDoCommandCallback() override;
void LoadDummyScript() override {}
};
#endif /* GAME_INSTANCE_HPP */
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