Files @ r28098:2f7e0d913c81
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Location: cpp/openttd-patchpack/source/src/landscape_cmd.h - annotation

Peter Nelson
Add: Mock sprite cache intialization.

This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file landscape_cmd.h Command definitions related to landscape (slopes etc.). */

#ifndef LANDSCAPE_CMD_H
#define LANDSCAPE_CMD_H

#include "command_type.h"

CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile);
std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal);

DEF_CMD_TRAIT(CMD_LANDSCAPE_CLEAR, CmdLandscapeClear, CMD_DEITY,   CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_CLEAR_AREA,      CmdClearArea,      CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // destroying multi-tile houses makes town rating differ between test and execution

#endif /* LANDSCAPE_CMD_H */