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Location: cpp/openttd-patchpack/source/src/timer/timer_game_calendar.h - annotation
r28098:2f7e0d913c81
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Add: Mock sprite cache intialization.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timer_game_calendar.h Definition of the game-calendar-timer */
#ifndef TIMER_GAME_CALENDAR_H
#define TIMER_GAME_CALENDAR_H
#include "../stdafx.h"
#include "../core/strong_typedef_type.hpp"
/**
* Timer that is increased every 27ms, and counts towards ticks / days / months / years.
*
* The amount of days in a month depends on the month and year (leap-years).
* There are always 74 ticks in a day (and with 27ms, this makes 1 day 1.998 seconds).
*
* IntervalTimer and TimeoutTimer based on this Timer are a bit unusual, as their count is always one.
* You create those timers based on a transition: a new day, a new month or a new year.
*
* Additionally, you need to set a priority. To ensure deterministic behaviour, events are executed
* in priority. It is important that if you assign NONE, you do not use Random() in your callback.
* Other than that, make sure you only set one callback per priority.
*
* For example:
* IntervalTimer<TimerGameCalendar>({TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [](uint count){});
*
* @note Callbacks are executed in the game-thread.
*/
class TimerGameCalendar {
public:
/** The type to store our dates in. */
using Date = StrongType::Typedef<int32_t, struct DateTag, StrongType::Compare, StrongType::Integer>;
/** The fraction of a date we're in, i.e. the number of ticks since the last date changeover. */
using DateFract = uint16_t;
/** Type for the year, note: 0 based, i.e. starts at the year 0. */
using Year = StrongType::Typedef<int32_t, struct YearTag, StrongType::Compare, StrongType::Integer>;
/** Type for the month, note: 0 based, i.e. 0 = January, 11 = December. */
using Month = uint8_t;
/** Type for the day of the month, note: 1 based, first day of a month is 1. */
using Day = uint8_t;
/**
* Data structure to convert between Date and triplet (year, month, and day).
* @see TimerGameCalendar::ConvertDateToYMD(), TimerGameCalendar::ConvertYMDToDate()
*/
struct YearMonthDay {
Year year; ///< Year (0...)
Month month; ///< Month (0..11)
Day day; ///< Day (1..31)
};
enum Trigger {
DAY,
WEEK,
MONTH,
QUARTER,
YEAR,
};
enum Priority {
NONE, ///< These timers can be executed in any order; there is no Random() in them, so order is not relevant.
/* All other may have a Random() call in them, so order is important.
* For safety, you can only setup a single timer on a single priority. */
COMPANY,
DISASTER,
ENGINE,
INDUSTRY,
STATION,
SUBSIDY,
TOWN,
VEHICLE,
};
struct TPeriod {
Trigger trigger;
Priority priority;
TPeriod(Trigger trigger, Priority priority) : trigger(trigger), priority(priority) {}
bool operator < (const TPeriod &other) const
{
if (this->trigger != other.trigger) return this->trigger < other.trigger;
return this->priority < other.priority;
}
bool operator == (const TPeriod &other) const
{
return this->trigger == other.trigger && this->priority == other.priority;
}
};
using TElapsed = uint;
struct TStorage {
};
static bool IsLeapYear(Year yr);
static void ConvertDateToYMD(Date date, YearMonthDay * ymd);
static Date ConvertYMDToDate(Year year, Month month, Day day);
static void SetDate(Date date, DateFract fract);
/**
* Calculate the year of a given date.
* @param date The date to consider.
* @return the year.
*/
static constexpr Year DateToYear(Date date)
{
/* Hardcode the number of days in a year because we can't access CalendarTime from here. */
return static_cast<int32_t>(date) / 366;
}
/**
* Calculate the date of the first day of a given year.
* @param year the year to get the first day of.
* @return the date.
*/
static constexpr Date DateAtStartOfYear(Year year)
{
int32_t year_as_int = static_cast<int32_t>(year);
uint number_of_leap_years = (year == 0) ? 0 : ((year_as_int - 1) / 4 - (year_as_int - 1) / 100 + (year_as_int - 1) / 400 + 1);
/* Hardcode the number of days in a year because we can't access CalendarTime from here. */
return (365 * year_as_int) + number_of_leap_years;
}
static Year year; ///< Current year, starting at 0.
static Month month; ///< Current month (0..11).
static Date date; ///< Current date in days (day counter).
static DateFract date_fract; ///< Fractional part of the day.
};
/**
* Storage class for Calendar time constants.
*/
class CalendarTime {
public:
static constexpr int DAYS_IN_YEAR = 365; ///< days per year
static constexpr int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more...
static constexpr int MONTHS_IN_YEAR = 12; ///< months per year
static constexpr int SECONDS_PER_DAY = 2; ///< approximate seconds per day, not for precise calculations
/*
* ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR and DAYS_TILL_ORIGINAL_BASE_YEAR are
* primarily used for loading newgrf and savegame data and returning some
* newgrf (callback) functions that were in the original (TTD) inherited
* format, where 'TimerGameCalendar::date == 0' meant that it was 1920-01-01.
*/
/** The minimum starting year/base year of the original TTD */
static constexpr TimerGameCalendar::Year ORIGINAL_BASE_YEAR = 1920;
/** The original ending year */
static constexpr TimerGameCalendar::Year ORIGINAL_END_YEAR = 2051;
/** The maximum year of the original TTD */
static constexpr TimerGameCalendar::Year ORIGINAL_MAX_YEAR = 2090;
/** The absolute minimum & maximum years in OTTD */
static constexpr TimerGameCalendar::Year MIN_YEAR = 0;
/** The default starting year */
static constexpr TimerGameCalendar::Year DEF_START_YEAR = 1950;
/** The default scoring end year */
static constexpr TimerGameCalendar::Year DEF_END_YEAR = ORIGINAL_END_YEAR - 1;
/**
* MAX_YEAR, nicely rounded value of the number of years that can
* be encoded in a single 32 bits date, about 2^31 / 366 years.
*/
static constexpr TimerGameCalendar::Year MAX_YEAR = 5000000;
/** The date of the first day of the original base year. */
static constexpr TimerGameCalendar::Date DAYS_TILL_ORIGINAL_BASE_YEAR = TimerGameCalendar::DateAtStartOfYear(ORIGINAL_BASE_YEAR);
/** The absolute minimum date. */
static constexpr TimerGameCalendar::Date MIN_DATE = 0;
/** The date of the last day of the max year. */
static constexpr TimerGameCalendar::Date MAX_DATE = TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR + 1) - 1;
static constexpr TimerGameCalendar::Year INVALID_YEAR = -1; ///< Representation of an invalid year
static constexpr TimerGameCalendar::Date INVALID_DATE = -1; ///< Representation of an invalid date
};
#endif /* TIMER_GAME_CALENDAR_H */
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