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Location: cpp/openttd-patchpack/source/src/tunnelbridge.h - annotation
r12760:308cf6c9a8ac
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(svn r17239) -Change [FS#2802]: allow overbuilding the front tile of a roadstation / roaddepot with road
to be consistent with overbuilding the front tile of tunnels/bridges and also to make it easier for AIs to
connect roadstations and roaddepots to the road in front of it
to be consistent with overbuilding the front tile of tunnels/bridges and also to make it easier for AIs to
connect roadstations and roaddepots to the road in front of it
r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8398:cf5cc32ab397 r8973:bd926d7578a7 r8973:bd926d7578a7 r8398:cf5cc32ab397 | /* $Id$ */
/** @file tunnelbridge.h Header file for things common for tunnels and bridges */
#ifndef TUNNELBRIDGE_H
#define TUNNELBRIDGE_H
#include "tile_type.h"
/**
* Calculates the length of a tunnel or a bridge (without end tiles)
* @return length of bridge/tunnel middle
*/
static inline uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
{
int x1 = TileX(begin);
int y1 = TileY(begin);
int x2 = TileX(end);
int y2 = TileY(end);
return abs(x2 + y2 - x1 - y1) - 1;
}
extern TileIndex _build_tunnel_endtile;
#endif /* TUNNELBRIDGE_H */
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