Files
@ r23511:3254c23c07c9
Branch filter:
Location: cpp/openttd-patchpack/source/bin/scripts/readme.txt - annotation
r23511:3254c23c07c9
945 B
text/plain
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r10963:9465f8d648f5 r10963:9465f8d648f5 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | Scripting
---------
OpenTTD supports scripts.
local scripts:
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+network scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
should be used to set the servers name, password and so on:
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.
|