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Location: cpp/openttd-patchpack/source/src/tilehighlight_type.h - annotation
r24440:3295012a081c
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Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r14248:a9050881acd7 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 r16050:f8b5963745b7 r16050:f8b5963745b7 r16050:f8b5963745b7 r16050:f8b5963745b7 r16050:f8b5963745b7 r17674:8ba1e586d6d1 r16050:f8b5963745b7 r16050:f8b5963745b7 r16877:907e62f91e33 r16877:907e62f91e33 r9127:933c13888121 r9127:933c13888121 r16872:a862c027e84c r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r18737:1ee35da7fa2f r9127:933c13888121 r14900:c679fdaeebe6 r9127:933c13888121 r9127:933c13888121 r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r16754:c4cce3c549ae r9127:933c13888121 r23651:51f84062abeb r23651:51f84062abeb r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r9127:933c13888121 r16748:a3ff75123b3c r16748:a3ff75123b3c r16864:c352f2985632 r16922:7350d0102cc1 r16922:7350d0102cc1 r16864:c352f2985632 r16920:64027320d024 r9127:933c13888121 r9127:933c13888121 r9127:933c13888121 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tilehighlight_type.h Types related to highlighting tiles. */
#ifndef TILEHIGHLIGHT_TYPE_H
#define TILEHIGHLIGHT_TYPE_H
#include "core/geometry_type.hpp"
#include "window_type.h"
#include "tile_type.h"
#include "viewport_type.h"
/** Highlighting draw styles */
enum HighLightStyle {
HT_NONE = 0x000, ///< default
HT_RECT = 0x010, ///< rectangle (stations, depots, ...)
HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
HT_DRAG = 0x040, ///< dragging items in the depot windows
HT_LINE = 0x008, ///< used for autorail highlighting (longer stretches), lower bits: direction
HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
HT_DIAGONAL = 0x200, ///< Also allow 'diagonal rectangles'. Only usable in combination with #HT_RECT or #HT_POINT.
HT_DRAG_MASK = 0x0F8, ///< Mask for the tile drag-type modes.
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in table/autorail.h for a visual interpretation) */
HT_DIR_X = 0, ///< X direction
HT_DIR_Y = 1, ///< Y direction
HT_DIR_HU = 2, ///< horizontal upper
HT_DIR_HL = 3, ///< horizontal lower
HT_DIR_VL = 4, ///< vertical left
HT_DIR_VR = 5, ///< vertical right
HT_DIR_END, ///< end marker
HT_DIR_MASK = 0x7, ///< masks the drag-direction
};
DECLARE_ENUM_AS_BIT_SET(HighLightStyle)
/** Metadata about the current highlighting. */
struct TileHighlightData {
Point pos; ///< Location, in tile "units", of the northern tile of the selected area.
Point size; ///< Size, in tile "units", of the white/red selection area.
Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area.
bool diagonal; ///< Whether the dragged area is a 45 degrees rotated rectangle.
bool freeze; ///< Freeze highlight in place.
Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection.
Point new_size; ///< New value for \a size; used to determine whether to redraw the selection.
Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection.
byte dirty; ///< Whether the build station window needs to redraw due to the changed selection.
Point selstart; ///< The location where the dragging started.
Point selend; ///< The location where the drag currently ends.
byte sizelimit; ///< Whether the selection is limited in length, and what the maximum length is.
HighLightStyle drawstyle; ///< Lower bits 0-3 are reserved for detailed highlight information.
HighLightStyle next_drawstyle; ///< Queued, but not yet drawn style.
HighLightStyle place_mode; ///< Method which is used to place the selection.
WindowClass window_class; ///< The \c WindowClass of the window that is responsible for the selection mode.
WindowNumber window_number; ///< The \c WindowNumber of the window that is responsible for the selection mode.
bool make_square_red; ///< Whether to give a tile a red selection.
TileIndex redsq; ///< The tile that has to get a red selection.
ViewportPlaceMethod select_method; ///< The method which governs how tiles are selected.
ViewportDragDropSelectionProcess select_proc; ///< The procedure that has to be called when the selection is done.
void Reset();
bool IsDraggingDiagonal();
Window *GetCallbackWnd();
};
#endif /* TILEHIGHLIGHT_TYPE_H */
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