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Location: cpp/openttd-patchpack/source/src/thread/thread_none.cpp - annotation
r16444:36b3473785ee
1.2 KiB
text/x-c
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file thread_none.cpp No-Threads-Available implementation of Threads */
#include "../stdafx.h"
#include "thread.h"
/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
{
if (thread != NULL) *thread = NULL;
return false;
}
/** Mutex that doesn't do locking because it ain't needed when there're no threads */
class ThreadMutex_None : public ThreadMutex {
public:
virtual void BeginCritical() {}
virtual void EndCritical() {}
virtual void WaitForSignal() {}
virtual void SendSignal() {}
};
/* static */ ThreadMutex *ThreadMutex::New()
{
return new ThreadMutex_None();
}
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