Files @ r23483:3733e6b8ff17
Branch filter:

Location: cpp/openttd-patchpack/source/src/script/script_scanner.cpp - annotation

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_scanner.cpp Allows scanning for scripts. */

#include "../stdafx.h"
#include "../debug.h"
#include "../string_func.h"
#include "../settings_type.h"

#include "../script/squirrel.hpp"
#include "script_scanner.hpp"
#include "script_info.hpp"

#include "../network/network_content.h"
#include "../3rdparty/md5/md5.h"
#include "../tar_type.h"

#include "../safeguards.h"

bool ScriptScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
	free(this->main_script);
	this->main_script = stredup(filename);
	if (this->main_script == NULL) return false;

	free(this->tar_file);
	if (tar_filename != NULL) {
		this->tar_file = stredup(tar_filename);
		if (this->tar_file == NULL) return false;
	} else {
		this->tar_file = NULL;
	}

	const char *end = this->main_script + strlen(this->main_script) + 1;
	char *p = strrchr(this->main_script, PATHSEPCHAR);
	if (p == NULL) {
		p = this->main_script;
	} else {
		/* Skip over the path separator character. We don't need that. */
		p++;
	}

	strecpy(p, "main.nut", end);

	if (!FioCheckFileExists(filename, this->subdir) || !FioCheckFileExists(this->main_script, this->subdir)) return false;

	this->ResetEngine();
	this->engine->LoadScript(filename);

	return true;
}

ScriptScanner::ScriptScanner() :
	engine(NULL),
	main_script(NULL),
	tar_file(NULL)
{
}

void ScriptScanner::ResetEngine()
{
	this->engine->Reset();
	this->engine->SetGlobalPointer(this);
	this->RegisterAPI(this->engine);
}

void ScriptScanner::Initialize(const char *name)
{
	this->engine = new Squirrel(name);

	this->RescanDir();

	this->ResetEngine();
}

ScriptScanner::~ScriptScanner()
{
	this->Reset();

	free(this->main_script);
	free(this->tar_file);
	delete this->engine;
}

void ScriptScanner::RescanDir()
{
	/* Forget about older scans */
	this->Reset();

	/* Scan for scripts */
	this->Scan(this->GetFileName(), this->GetDirectory());
}

void ScriptScanner::Reset()
{
	ScriptInfoList::iterator it = this->info_list.begin();
	for (; it != this->info_list.end(); it++) {
		free((*it).first);
		delete (*it).second;
	}
	it = this->info_single_list.begin();
	for (; it != this->info_single_list.end(); it++) {
		free((*it).first);
	}

	this->info_list.clear();
	this->info_single_list.clear();
}

void ScriptScanner::RegisterScript(ScriptInfo *info)
{
	char script_original_name[1024];
	this->GetScriptName(info, script_original_name, lastof(script_original_name));
	strtolower(script_original_name);

	char script_name[1024];
	seprintf(script_name, lastof(script_name), "%s.%d", script_original_name, info->GetVersion());

	/* Check if GetShortName follows the rules */
	if (strlen(info->GetShortName()) != 4) {
		DEBUG(script, 0, "The script '%s' returned a string from GetShortName() which is not four characaters. Unable to load the script.", info->GetName());
		delete info;
		return;
	}

	if (this->info_list.find(script_name) != this->info_list.end()) {
		/* This script was already registered */
#ifdef _WIN32
		/* Windows doesn't care about the case */
		if (strcasecmp(this->info_list[script_name]->GetMainScript(), info->GetMainScript()) == 0) {
#else
		if (strcmp(this->info_list[script_name]->GetMainScript(), info->GetMainScript()) == 0) {
#endif
			delete info;
			return;
		}

		DEBUG(script, 1, "Registering two scripts with the same name and version");
		DEBUG(script, 1, "  1: %s", this->info_list[script_name]->GetMainScript());
		DEBUG(script, 1, "  2: %s", info->GetMainScript());
		DEBUG(script, 1, "The first is taking precedence.");

		delete info;
		return;
	}

	this->info_list[stredup(script_name)] = info;

	if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
		/* Add the script to the 'unique' script list, where only the highest version
		 *  of the script is registered. */
		if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
			this->info_single_list[stredup(script_original_name)] = info;
		} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
			this->info_single_list[script_original_name] = info;
		}
	}
}

char *ScriptScanner::GetConsoleList(char *p, const char *last, bool newest_only) const
{
	p += seprintf(p, last, "List of %s:\n", this->GetScannerName());
	const ScriptInfoList &list = newest_only ? this->info_single_list : this->info_list;
	ScriptInfoList::const_iterator it = list.begin();
	for (; it != list.end(); it++) {
		ScriptInfo *i = (*it).second;
		p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
	}
	p += seprintf(p, last, "\n");

	return p;
}

/** Helper for creating a MD5sum of all files within of a script. */
struct ScriptFileChecksumCreator : FileScanner {
	byte md5sum[16];  ///< The final md5sum.
	Subdirectory dir; ///< The directory to look in.

	/**
	 * Initialise the md5sum to be all zeroes,
	 * so we can easily xor the data.
	 */
	ScriptFileChecksumCreator(Subdirectory dir)
	{
		this->dir = dir;
		memset(this->md5sum, 0, sizeof(this->md5sum));
	}

	/* Add the file and calculate the md5 sum. */
	virtual bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
	{
		Md5 checksum;
		uint8 buffer[1024];
		size_t len, size;
		byte tmp_md5sum[16];

		/* Open the file ... */
		FILE *f = FioFOpenFile(filename, "rb", this->dir, &size);
		if (f == NULL) return false;

		/* ... calculate md5sum... */
		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
			size -= len;
			checksum.Append(buffer, len);
		}
		checksum.Finish(tmp_md5sum);

		FioFCloseFile(f);

		/* ... and xor it to the overall md5sum. */
		for (uint i = 0; i < sizeof(md5sum); i++) this->md5sum[i] ^= tmp_md5sum[i];

		return true;
	}
};

/**
 * Check whether the script given in info is the same as in ci based
 * on the shortname and md5 sum.
 * @param ci The information to compare to.
 * @param md5sum Whether to check the MD5 checksum.
 * @param info The script to get the shortname and md5 sum from.
 * @return True iff they're the same.
 */
static bool IsSameScript(const ContentInfo *ci, bool md5sum, ScriptInfo *info, Subdirectory dir)
{
	uint32 id = 0;
	const char *str = info->GetShortName();
	for (int j = 0; j < 4 && *str != '\0'; j++, str++) id |= *str << (8 * j);

	if (id != ci->unique_id) return false;
	if (!md5sum) return true;

	ScriptFileChecksumCreator checksum(dir);
	const char *tar_filename = info->GetTarFile();
	TarList::iterator iter;
	if (tar_filename != NULL && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
		/* The main script is in a tar file, so find all files that
		 * are in the same tar and add them to the MD5 checksumming. */
		TarFileList::iterator tar;
		FOR_ALL_TARS(tar, dir) {
			/* Not in the same tar. */
			if (tar->second.tar_filename != iter->first) continue;

			/* Check the extension. */
			const char *ext = strrchr(tar->first.c_str(), '.');
			if (ext == NULL || strcasecmp(ext, ".nut") != 0) continue;

			checksum.AddFile(tar->first.c_str(), 0, tar_filename);
		}
	} else {
		char path[MAX_PATH];
		strecpy(path, info->GetMainScript(), lastof(path));
		/* There'll always be at least 1 path separator character in a script
		 * main script name as the search algorithm requires the main script to
		 * be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
		*strrchr(path, PATHSEPCHAR) = '\0';
		checksum.Scan(".nut", path);
	}

	return memcmp(ci->md5sum, checksum.md5sum, sizeof(ci->md5sum)) == 0;
}

bool ScriptScanner::HasScript(const ContentInfo *ci, bool md5sum)
{
	for (ScriptInfoList::iterator it = this->info_list.begin(); it != this->info_list.end(); it++) {
		if (IsSameScript(ci, md5sum, (*it).second, this->GetDirectory())) return true;
	}
	return false;
}

const char *ScriptScanner::FindMainScript(const ContentInfo *ci, bool md5sum)
{
	for (ScriptInfoList::iterator it = this->info_list.begin(); it != this->info_list.end(); it++) {
		if (IsSameScript(ci, md5sum, (*it).second, this->GetDirectory())) return (*it).second->GetMainScript();
	}
	return NULL;
}