Files
@ r8802:3a3f8a172f6c
Branch filter:
Location: cpp/openttd-patchpack/source/src/transparency.h - annotation
r8802:3a3f8a172f6c
2.1 KiB
text/x-c
(svn r12542) -Fix [Makefile]: Don't install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead.
r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r8123:dde0a9a84019 r8123:dde0a9a84019 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r8528:2bfd692a054f r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r8528:2bfd692a054f r7849:cfd99cb69695 r8527:747e853197d7 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7928:a80e7e05d6c5 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r8527:747e853197d7 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7932:6b853bdb39ea r7849:cfd99cb69695 r7849:cfd99cb69695 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r7849:cfd99cb69695 r7849:cfd99cb69695 r8527:747e853197d7 r8527:747e853197d7 r8527:747e853197d7 r8658:a4238b2050b2 r7849:cfd99cb69695 r8527:747e853197d7 r8527:747e853197d7 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 r7849:cfd99cb69695 | /* $Id$ */
/** @file transparency.h */
#ifndef TRANSPARENCY_H
#define TRANSPARENCY_H
#include "gfx_func.h"
/**
* Transparency option bits: which position in _transparency_opt stands for which transparency.
* If you change the order, change the order of the ShowTransparencyToolbar() stuff in transparency_gui.cpp too.
* If you add or remove an option don't forget to change the transparency 'hot keys' in main_gui.cpp.
*/
enum TransparencyOption {
TO_SIGNS = 0, ///< signs
TO_TREES, ///< trees
TO_HOUSES, ///< town buildings
TO_INDUSTRIES, ///< industries
TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ...
TO_BRIDGES, ///< bridges
TO_STRUCTURES, ///< unmovable structures
TO_CATENARY, ///< catenary
TO_LOADING, ///< loading indicators
TO_END,
};
typedef uint TransparencyOptionBits; ///< transparency option bits
extern TransparencyOptionBits _transparency_opt;
extern TransparencyOptionBits _transparency_lock;
/**
* Check if the transparency option bit is set
* and if we aren't in the game menu (there's never transparency)
*
* @param to the structure which transparency option is ask for
*/
static inline bool IsTransparencySet(TransparencyOption to)
{
return (HasBit(_transparency_opt, to) && _game_mode != GM_MENU);
}
/**
* Toggle the transparency option bit
*
* @param to the transparency option to be toggled
*/
static inline void ToggleTransparency(TransparencyOption to)
{
ToggleBit(_transparency_opt, to);
}
/**
* Toggle the transparency lock bit
*
* @param to the transparency option to be locked or unlocked
*/
static inline void ToggleTransparencyLock(TransparencyOption to)
{
ToggleBit(_transparency_lock, to);
}
/** Set or clear all non-locked transparency options */
static inline void ResetRestoreAllTransparency()
{
/* if none of the non-locked options are set */
if ((_transparency_opt & ~_transparency_lock) == 0) {
/* set all non-locked options */
_transparency_opt |= GB(~_transparency_lock, 0, TO_END);
} else {
/* clear all non-locked options */
_transparency_opt &= _transparency_lock;
}
MarkWholeScreenDirty();
}
#endif /* TRANSPARENCY_H */
|