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Location: cpp/openttd-patchpack/source/src/water.h - annotation
r8802:3a3f8a172f6c
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(svn r12542) -Fix [Makefile]: Don't install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead.
r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r7948:c37d06109abc r8496:af020be188ec r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8471:0c8cd6eb92d6 r8471:0c8cd6eb92d6 r7948:c37d06109abc r7948:c37d06109abc | /* $Id$ */
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o);
void SetWaterClassDependingOnSurroundings(TileIndex t);
#endif /* WATER_H */
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