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Location: cpp/openttd-patchpack/source/src/object_type.h - annotation
r25968:3a653e5d3685
1.7 KiB
text/x-c
Fix: reduce cost of building canals over objects on sea
It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15736:453492abe792 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15734:ae8e2e185874 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r15949:1632bafb6884 r20790:1c40c83d41c6 r20790:1c40c83d41c6 r15949:1632bafb6884 r20791:e90181ef6d4a r15949:1632bafb6884 r15734:ae8e2e185874 r15797:444e01a3fa29 r20800:42f0fd088361 r15797:444e01a3fa29 r15797:444e01a3fa29 r15734:ae8e2e185874 r15734:ae8e2e185874 r20800:42f0fd088361 r15962:a51ebdf99ec8 r15736:453492abe792 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_type.h Types related to object tiles. */
#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H
/** Types of objects. */
typedef uint16 ObjectType;
static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
typedef uint32 ObjectID;
struct Object;
struct ObjectSpec;
static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
#endif /* OBJECT_TYPE_H */
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