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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.h - annotation
r10508:3b33bc1a4aa8
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(svn r14765) -Update (r14764): remove changed strings from translations.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7193:2cae66b95848 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5475:3f5cd13d1b63 r5988:7f6f0097eeb1 | /* $Id$ */
/** @file sdl_s.h Base fo playing sound via SDL. */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "sound_driver.hpp"
class SoundDriver_SDL: public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
};
class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> {
public:
static const int priority = 5;
/* virtual */ const char *GetName() { return "sdl"; }
/* virtual */ const char *GetDescription() { return "SDL Sound Driver"; }
/* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); }
};
#endif /* SOUND_SDL_H */
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