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Location: cpp/openttd-patchpack/source/depot.h - annotation
r1709:3cab06f84ec4
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(svn r2213) -Fix/Feature/Codechange: [ Multistop ] Changed the algo so that it uses NPF. This fixes the problem of RVs attempting to go to unreachable stops [ 1161610 ], and should greatly reduce the wrong stop problem. Cleaned parts of the code
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#define DEPOT_H
#include "pool.h"
#include "tile.h"
struct Depot {
TileIndex xy;
uint16 town_index;
uint16 index;
};
extern MemoryPool _depot_pool;
/**
* Get the pointer to the depot with index 'index'
*/
static inline Depot *GetDepot(uint index)
{
return (Depot*)GetItemFromPool(&_depot_pool, index);
}
/**
* Get the current size of the DepotPool
*/
static inline uint16 GetDepotPoolSize(void)
{
return _depot_pool.total_items;
}
#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1 < GetDepotPoolSize()) ? GetDepot(d->index + 1) : NULL)
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
#define MIN_SERVINT_PERCENT 5
#define MAX_SERVINT_PERCENT 90
#define MIN_SERVINT_DAYS 30
#define MAX_SERVINT_DAYS 800
VARDEF TileIndex _last_built_train_depot_tile;
VARDEF TileIndex _last_built_road_depot_tile;
VARDEF TileIndex _last_built_aircraft_depot_tile;
VARDEF TileIndex _last_built_ship_depot_tile;
/**
* Check if a depot really exists.
*/
static inline bool IsValidDepot(Depot* depot)
{
return depot->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}
/**
* Check if a tile is a depot of the given type.
*/
static inline bool IsTileDepotType(TileIndex tile, TransportType type)
{
switch(type)
{
case TRANSPORT_RAIL:
return IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0;
break;
case TRANSPORT_ROAD:
return IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x20;
break;
case TRANSPORT_WATER:
return IsTileType(tile, MP_WATER) && (_map5[tile] & ~3) == 0x80;
break;
default:
assert(0);
return false;
}
}
/**
* Returns the direction the exit of the depot on the given tile is facing.
*/
static inline uint GetDepotDirection(TileIndex tile, TransportType type)
{
assert(IsTileDepotType(tile, type));
switch (type)
{
case TRANSPORT_RAIL:
case TRANSPORT_ROAD:
/* Rail and road store a diagonal direction in bits 0 and 1 */
return _map5[tile] & 3;
case TRANSPORT_WATER:
/* Water is stubborn, it stores the directions in a different order. */
switch (_map5[tile] & 3) {
case 0: return 0;
case 1: return 2;
case 2: return 3;
case 3: return 1;
}
default:
return 0; /* Not reached */
}
}
Depot *GetDepotByTile(uint tile);
void InitializeDepot(void);
Depot *AllocateDepot(void);
void DoDeleteDepot(uint tile);
#endif /* DEPOT_H */
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