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Location: cpp/openttd-patchpack/source/src/tunnel_map.cpp - annotation
r6273:40c57f49e2b7
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(svn r9082) -Codechange: [win32] Update VS2003 and VS2005 project files to use the same outpath, and build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better).
-Remove: [os/2] Relic project file remains from watcom
-Remove: [os/2] Relic project file remains from watcom
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#include "stdafx.h"
#include "openttd.h"
#include "tile.h"
#include "tunnel_map.h"
TileIndex GetOtherTunnelEnd(TileIndex tile)
{
DiagDirection dir = GetTunnelDirection(tile);
TileIndexDiff delta = TileOffsByDiagDir(dir);
uint z = GetTileZ(tile);
dir = ReverseDiagDir(dir);
do {
tile += delta;
} while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
);
return tile;
}
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
uint height;
do {
tile -= delta;
height = GetTileZ(tile);
} while (z < height);
return
z == height &&
IsTunnelTile(tile) &&
GetTunnelDirection(tile) == dir;
}
bool IsTunnelInWay(TileIndex tile, uint z)
{
return
IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
IsTunnelInWayDir(tile, z, DIAGDIR_NW);
}
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