Files
@ r27383:44f4e925c6f0
Branch filter:
Location: cpp/openttd-patchpack/source/src/game/game_scanner.cpp - annotation
r27383:44f4e925c6f0
3.1 KiB
text/x-c
Codechange: Swap SocketList map key/value around.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
This map is used store socket and address together, and, other than
checking that the address does not already have a socket, the data layout
does not seem particularly important.
However, as address is the key, technically it should not be modified,
and address may self-modify itself during comparisons.
r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r27307:3787f9679f95 r27307:3787f9679f95 r21383:942c32fb8b0e r21383:942c32fb8b0e r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r27307:3787f9679f95 r18748:5e4b96072e2a r27307:3787f9679f95 r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r27354:7a607c98c943 r18748:5e4b96072e2a r23607:36c15679007d r27354:7a607c98c943 r18748:5e4b96072e2a r27308:abc0eb023c25 r18748:5e4b96072e2a r27308:abc0eb023c25 r27308:abc0eb023c25 r24498:e9114d9ab04a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r27308:abc0eb023c25 r27308:abc0eb023c25 r27308:abc0eb023c25 r24498:e9114d9ab04a r18748:5e4b96072e2a r18748:5e4b96072e2a r24498:e9114d9ab04a r27308:abc0eb023c25 r24498:e9114d9ab04a r18748:5e4b96072e2a r18748:5e4b96072e2a r24500:deda806a71a7 r24500:deda806a71a7 r27308:abc0eb023c25 r27308:abc0eb023c25 r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r27307:3787f9679f95 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r27307:3787f9679f95 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r27354:7a607c98c943 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r27308:abc0eb023c25 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r24500:deda806a71a7 r24500:deda806a71a7 r18754:42d72cb83fe7 r24500:deda806a71a7 r18754:42d72cb83fe7 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_scanner.cpp allows scanning Game scripts */
#include "../stdafx.h"
#include "../script/squirrel_class.hpp"
#include "game_info.hpp"
#include "game_scanner.hpp"
#include "../3rdparty/fmt/format.h"
#include "../safeguards.h"
void GameScannerInfo::Initialize()
{
ScriptScanner::Initialize("GSScanner");
}
std::string GameScannerInfo::GetScriptName(ScriptInfo *info)
{
return info->GetName();
}
void GameScannerInfo::RegisterAPI(class Squirrel *engine)
{
GameInfo::RegisterAPI(engine);
}
GameInfo *GameScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
{
if (this->info_list.size() == 0) return nullptr;
if (name.empty()) return nullptr;
if (version == -1) {
/* We want to load the latest version of this Game script; so find it */
auto it = this->info_single_list.find(name);
if (it != this->info_single_list.end()) return static_cast<GameInfo *>(it->second);
return nullptr;
}
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
std::string name_with_version = fmt::format("{}.{}", name, version);
auto it = this->info_list.find(name_with_version);
if (it != this->info_list.end()) return static_cast<GameInfo *>(it->second);
return nullptr;
}
GameInfo *info = nullptr;
int highest_version = -1;
/* See if there is a compatible Game script which goes by that name, with the highest
* version which allows loading the requested version */
for (const auto &item : this->info_list) {
GameInfo *i = static_cast<GameInfo *>(item.second);
if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
highest_version = item.second->GetVersion();
info = i;
}
}
return info;
}
void GameScannerLibrary::Initialize()
{
ScriptScanner::Initialize("GSScanner");
}
std::string GameScannerLibrary::GetScriptName(ScriptInfo *info)
{
GameLibrary *library = static_cast<GameLibrary *>(info);
return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
}
void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
{
GameLibrary::RegisterAPI(engine);
}
GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int version)
{
/* Internally we store libraries as 'library.version' */
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*it).second);
}
|