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(svn r24961) -Fix [FS#5362] (r23564): making occupied platforms larger would make train reserve onto the newly unreserved bit and cause crashes. Now if a platform is enlarged and there is a reservation, reserve the whole platform
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file toolbar_widget.h Types related to the toolbar widgets. */
#ifndef WIDGETS_TOOLBAR_WIDGET_H
#define WIDGETS_TOOLBAR_WIDGET_H
/** Widgets of the #MainToolbarWindow class. */
enum ToolbarNormalWidgets {
WID_TN_PAUSE, ///< Pause the game.
WID_TN_FAST_FORWARD, ///< Fast forward the game.
WID_TN_SETTINGS, ///< Settings menu.
WID_TN_SAVE, ///< Save menu.
WID_TN_SMALL_MAP, ///< Small map menu.
WID_TN_TOWNS, ///< Town menu.
WID_TN_SUBSIDIES, ///< Subsidy menu.
WID_TN_STATIONS, ///< Station menu.
WID_TN_FINANCES, ///< Finance menu.
WID_TN_COMPANIES, ///< Company menu.
WID_TN_GRAPHS, ///< Graph menu.
WID_TN_LEAGUE, ///< Company league menu.
WID_TN_INDUSTRIES, ///< Industry menu.
WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus.
WID_TN_TRAINS = WID_TN_VEHICLE_START, ///< Train menu.
WID_TN_ROADVEHS, ///< Road vehicle menu.
WID_TN_SHIPS, ///< Ship menu.
WID_TN_AIRCRAFTS, ///< Aircraft menu.
WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TN_RAILS, ///< Rail building menu.
WID_TN_ROADS, ///< Road building menu.
WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR, ///< Airport building toolbar.
WID_TN_LANDSCAPE, ///< Landscaping toolbar.
WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TN_MESSAGES, ///< Messages menu.
WID_TN_HELP, ///< Help menu.
WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
WID_TN_END, ///< Helper for knowing the amount of widgets.
};
/** Widgets of the #ScenarioEditorToolbarWindow class. */
enum ToolbarEditorWidgets {
WID_TE_PAUSE, ///< Pause the game.
WID_TE_FAST_FORWARD, ///< Fast forward the game.
WID_TE_SETTINGS, ///< Settings menu.
WID_TE_SAVE, ///< Save menu.
WID_TE_SPACER, ///< Spacer with "scenario editor" text.
WID_TE_DATE, ///< The date of the scenario.
WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
WID_TE_SMALL_MAP, ///< Small map menu.
WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
WID_TE_LAND_GENERATE, ///< Land generation.
WID_TE_TOWN_GENERATE, ///< Town building window.
WID_TE_INDUSTRY, ///< Industry building window.
WID_TE_ROADS, ///< Road building menu.
WID_TE_WATER, ///< Water building toolbar.
WID_TE_TREES, ///< Tree building toolbar.
WID_TE_SIGNS, ///< Sign building.
WID_TE_DATE_PANEL, ///< Container for the date widgets.
/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
WID_TE_MUSIC_SOUND = WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TE_HELP = WID_TN_HELP, ///< Help menu.
WID_TE_SWITCH_BAR = WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
};
#endif /* WIDGETS_TOOLBAR_WIDGET_H */
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