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Location: cpp/openttd-patchpack/source/src/settings_func.h - annotation
r20192:47bf5d6b50d2
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(svn r25189) -Update from WebTranslator v3.0:
gaelic - 113 changes by GunChleoc
gaelic - 113 changes by GunChleoc
r8208:69bb74cd3d21 r8208:69bb74cd3d21 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r9677:9dec7fb5b7dd r14248:a9050881acd7 r9677:9dec7fb5b7dd r14376:b8882984cdf2 r11069:3f09c162966b r14376:b8882984cdf2 r11069:3f09c162966b r8208:69bb74cd3d21 r18378:6cb2c3547257 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r8208:69bb74cd3d21 r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r9677:9dec7fb5b7dd r12021:fc44a6d83fbe r12032:8eefa482e9a8 r12021:fc44a6d83fbe r12133:dd60ae6e2ff7 r12133:dd60ae6e2ff7 r12133:dd60ae6e2ff7 r12133:dd60ae6e2ff7 r12133:dd60ae6e2ff7 r12133:dd60ae6e2ff7 r8208:69bb74cd3d21 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file settings_func.h Functions related to setting/changing the settings. */
#ifndef SETTINGS_FUNC_H
#define SETTINGS_FUNC_H
#include "core/smallvec_type.hpp"
#include "company_type.h"
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
void IConsoleSetSetting(const char *name, int32 value);
void IConsoleGetSetting(const char *name, bool force_newgame = false);
void IConsoleListSettings(const char *prefilter);
void LoadFromConfig(bool minimal = false);
void SaveToConfig();
void CheckConfig();
/* Functions to load and save NewGRF settings to a separate
* configuration file, used for presets. */
typedef AutoFreeSmallVector<char *, 4> GRFPresetList;
void GetGRFPresetList(GRFPresetList *list);
struct GRFConfig *LoadGRFPresetFromConfig(const char *config_name);
void SaveGRFPresetToConfig(const char *config_name, struct GRFConfig *config);
void DeleteGRFPresetFromConfig(const char *config_name);
uint GetCompanySettingIndex(const char *name);
void SetDefaultCompanySettings(CompanyID cid);
#if defined(ENABLE_NETWORK)
void SyncCompanySettings();
#else /* ENABLE_NETWORK */
static inline void SyncCompanySettings() {}
#endif /* ENABLE_NETWORK */
#endif /* SETTINGS_FUNC_H */
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