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Location: cpp/openttd-patchpack/source/src/saveload/saveload_internal.h - annotation
r12410:4bb7a12b2f71
1.1 KiB
text/x-c
(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10831:70d56fb7a3ba r10881:c67980c1ee57 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r11436:cdab05954fbf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10831:70d56fb7a3ba r10831:70d56fb7a3ba r10831:70d56fb7a3ba r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10881:c67980c1ee57 r10881:c67980c1ee57 r10881:c67980c1ee57 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10571:99cb9a95b4cf | /* $Id$ */
/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SAVELOAD_INTERNAL_H
#define SAVELOAD_INTERNAL_H
#include "../strings_type.h"
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
char *CopyFromOldName(StringID id);
void ResetOldNames();
void FixOldWaypoints();
void AfterLoadWaypoints();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
void AfterLoadLabelMaps();
void UpdateHousesAndTowns();
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
extern int32 _saved_scrollpos_x;
extern int32 _saved_scrollpos_y;
extern SavegameType _savegame_type;
extern uint32 _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
Order UnpackOldOrder(uint16 packed);
#endif /* SAVELOAD_INTERNAL_H */
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