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Location: cpp/openttd-patchpack/source/src/network/network_stun.h - annotation
r27487:4d1c2a7bde00
1.5 KiB
text/x-c
Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
No backend uses it anymore, so also no longer any need to support
it.
r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25944:76ed289c5cb6 r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a r25827:5a9ded1a0c1a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_stun.h Part of the network protocol handling STUN requests. */
#ifndef NETWORK_STUN_H
#define NETWORK_STUN_H
#include "core/tcp_stun.h"
/** Class for handling the client side of the STUN connection. */
class ClientNetworkStunSocketHandler : public NetworkStunSocketHandler {
private:
std::string token; ///< Token of this STUN handler.
uint8 family = AF_UNSPEC; ///< Family of this STUN handler.
bool sent_result = false; ///< Did we sent the result of the STUN connection?
public:
TCPConnecter *connecter = nullptr; ///< Connecter instance.
NetworkAddress local_addr; ///< Local addresses of the socket.
NetworkRecvStatus CloseConnection(bool error = true) override;
~ClientNetworkStunSocketHandler() override;
void SendReceive();
void Connect(const std::string &token, uint8 family);
static std::unique_ptr<ClientNetworkStunSocketHandler> Stun(const std::string &token, uint8 family);
};
#endif /* NETWORK_STUN_H */
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