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Location: cpp/openttd-patchpack/source/src/saveload/compat/game_sl_compat.h - annotation
r27487:4d1c2a7bde00
1.3 KiB
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Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
No backend uses it anymore, so also no longer any need to support
it.
r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25752:2d6c2238f03d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25753:722d782a707d r25752:2d6c2238f03d | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_sl_compat.h Loading for game chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_GAME_H
#define SAVELOAD_COMPAT_GAME_H
#include "../saveload.h"
/** Original field order for _game_script_desc. */
const SaveLoadCompat _game_script_sl_compat[] = {
SLC_VAR("name"),
SLC_VAR("settings"),
SLC_VAR("version"),
SLC_VAR("is_random"),
};
/** Original field order for SlGameLanguageString. */
const SaveLoadCompat _game_language_string_sl_compat[] = {
SLC_VAR("string"),
};
/** Original field order for _game_language_desc. */
const SaveLoadCompat _game_language_sl_compat[] = {
SLC_VAR("language"),
SLC_VAR("count"),
SLC_VAR("strings"),
};
#endif /* SAVELOAD_COMPAT_GAME_H */
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