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Location: cpp/openttd-patchpack/source/src/saveload/compat/gamelog_sl_compat.h - annotation
r27487:4d1c2a7bde00
3.1 KiB
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Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
No backend uses it anymore, so also no longer any need to support
it.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog_sl_compat.h Loading for gamelog chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_GAMELOG_H
#define SAVELOAD_COMPAT_GAMELOG_H
#include "../saveload.h"
/** Original field order for SlGamelogMode. */
const SaveLoadCompat _gamelog_mode_sl_compat[] = {
SLC_VAR("mode.mode"),
SLC_VAR("mode.landscape"),
};
/** Original field order for SlGamelogRevision. */
const SaveLoadCompat _gamelog_revision_sl_compat[] = {
SLC_VAR("revision.text"),
SLC_VAR("revision.newgrf"),
SLC_VAR("revision.slver"),
SLC_VAR("revision.modified"),
};
/** Original field order for SlGamelogOldver. */
const SaveLoadCompat _gamelog_oldver_sl_compat[] = {
SLC_VAR("oldver.type"),
SLC_VAR("oldver.version"),
};
/** Original field order for SlGamelogSetting. */
const SaveLoadCompat _gamelog_setting_sl_compat[] = {
SLC_VAR("setting.name"),
SLC_VAR("setting.oldval"),
SLC_VAR("setting.newval"),
};
/** Original field order for SlGamelogGrfadd. */
const SaveLoadCompat _gamelog_grfadd_sl_compat[] = {
SLC_VAR("grfadd.grfid"),
SLC_VAR("grfadd.md5sum"),
};
/** Original field order for SlGamelogGrfrem. */
const SaveLoadCompat _gamelog_grfrem_sl_compat[] = {
SLC_VAR("grfrem.grfid"),
};
/** Original field order for SlGamelogGrfcompat. */
const SaveLoadCompat _gamelog_grfcompat_sl_compat[] = {
SLC_VAR("grfcompat.grfid"),
SLC_VAR("grfcompat.md5sum"),
};
/** Original field order for SlGamelogGrfparam. */
const SaveLoadCompat _gamelog_grfparam_sl_compat[] = {
SLC_VAR("grfparam.grfid"),
};
/** Original field order for SlGamelogGrfmove. */
const SaveLoadCompat _gamelog_grfmove_sl_compat[] = {
SLC_VAR("grfmove.grfid"),
SLC_VAR("grfmove.offset"),
};
/** Original field order for SlGamelogGrfbug. */
const SaveLoadCompat _gamelog_grfbug_sl_compat[] = {
SLC_VAR("grfbug.data"),
SLC_VAR("grfbug.grfid"),
SLC_VAR("grfbug.bug"),
};
/** Original field order for SlGamelogEmergency. */
const SaveLoadCompat _gamelog_emergency_sl_compat[] = {
SLC_VAR("is_emergency_save"),
};
/** Original field order for SlGamelogAction. */
const SaveLoadCompat _gamelog_action_sl_compat[] = {
SLC_VAR("ct"),
SLC_VAR("mode"),
SLC_VAR("revision"),
SLC_VAR("oldver"),
SLC_VAR("setting"),
SLC_VAR("grfadd"),
SLC_VAR("grfrem"),
SLC_VAR("grfcompat"),
SLC_VAR("grfparam"),
SLC_VAR("grfmove"),
SLC_VAR("grfbug"),
SLC_VAR("emergency"),
};
/** Original field order for _gamelog_desc. */
const SaveLoadCompat _gamelog_sl_compat[] = {
SLC_VAR("at"),
SLC_VAR("tick"),
SLC_VAR("action"),
};
#endif /* SAVELOAD_COMPAT_GAMELOG_H */
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