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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.h - annotation
r27487:4d1c2a7bde00
1.2 KiB
text/x-c
Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
No backend uses it anymore, so also no longer any need to support
it.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r23838:bfeaabaa7b1d r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21028:e5db3f83cafa r7170:38b143754b40 r24218:c32caa9f014d r5475:3f5cd13d1b63 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21027:e87e97e6befd r7170:38b143754b40 r26506:b0d1f4122948 r23497:a0ab44ebd2fa r7170:38b143754b40 r5475:3f5cd13d1b63 r5988:7f6f0097eeb1 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sdl_s.h Base for playing sound via SDL. */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "sound_driver.hpp"
/** Implementation of the SDL sound driver. */
class SoundDriver_SDL : public SoundDriver {
public:
const char *Start(const StringList ¶m) override;
void Stop() override;
const char *GetName() const override { return "sdl"; }
};
/** Factory for the SDL sound driver. */
class FSoundDriver_SDL : public DriverFactoryBase {
public:
FSoundDriver_SDL() : DriverFactoryBase(Driver::DT_SOUND, 5, "sdl", "SDL Sound Driver (param hz,samples)") {}
Driver *CreateInstance() const override { return new SoundDriver_SDL(); }
};
#endif /* SOUND_SDL_H */
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