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Location: cpp/openttd-patchpack/source/src/widgets/genworld_widget.h - annotation
r27487:4d1c2a7bde00
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Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
No backend uses it anymore, so also no longer any need to support
it.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file genworld_widget.h Types related to the genworld widgets. */
#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H
/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE, ///< Button with icon "Temperate".
WID_GL_ARCTIC, ///< Button with icon "Arctic".
WID_GL_TROPICAL, ///< Button with icon "Tropical".
WID_GL_TOYLAND, ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
WID_GL_TOWNNAME_DROPDOWN, ///< Dropdown 'Townnames'.
WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
WID_GL_HEIGHTMAP_HEIGHT_DOWN, ///< Decrease heightmap highest mountain
WID_GL_HEIGHTMAP_HEIGHT_TEXT, ///< Max. heightmap highest mountain
WID_GL_HEIGHTMAP_HEIGHT_UP, ///< Increase max. heightmap highest mountain
WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.
WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
WID_GL_DESERT_COVERAGE_DOWN, ///< Decrease desert coverage.
WID_GL_DESERT_COVERAGE_TEXT, ///< Desert coverage.
WID_GL_DESERT_COVERAGE_UP, ///< Increase desert coverage.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
WID_GL_AI_BUTTON, ///< 'AI Settings' button.
WID_GL_GS_BUTTON, ///< 'Game Script Settings' button.
WID_GL_NEWGRF_BUTTON, ///< 'NewGRF Settings' button.
WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label
WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector
};
/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE, ///< Select temperate landscape style.
WID_CS_ARCTIC, ///< Select arctic landscape style.
WID_CS_TROPICAL, ///< Select tropical landscape style.
WID_CS_TOYLAND, ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD, ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT, ///< Clickable start date value.
WID_CS_START_DATE_UP, ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height.
};
/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR, ///< Progress bar.
WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
WID_GP_ABORT, ///< Abort button.
};
#endif /* WIDGETS_GENWORLD_WIDGET_H */
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