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Location: cpp/openttd-patchpack/source/src/water.h - annotation
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(svn r21163) -Codechange: pass a LanguageMetadata struct instead of its index to ReadLanguagePack, and simplify one of its callers
r7948:c37d06109abc r7948:c37d06109abc r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r7948:c37d06109abc r14248:a9050881acd7 r14248:a9050881acd7 r14248:a9050881acd7 r14248:a9050881acd7 r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r15450:25ca1fe6bdae r7948:c37d06109abc r8380:6b3d1e5a10ed r10855:5a3c2f38f98e r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r7948:c37d06109abc r8496:af020be188ec r8380:6b3d1e5a10ed r8380:6b3d1e5a10ed r8471:0c8cd6eb92d6 r7948:c37d06109abc r7948:c37d06109abc | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
#include "tile_type.h"
#include "company_type.h"
#include "slope_type.h"
/**
* Describes the behaviour of a tile during flooding.
*/
enum FloodingBehaviour {
FLOOD_NONE, ///< The tile does not flood neighboured tiles.
FLOOD_ACTIVE, ///< The tile floods neighboured tiles.
FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up.
FLOOD_DRYUP, ///< The tile drys up if it is not constantly flooded from neighboured tiles.
};
FloodingBehaviour GetFloodingBehaviour(TileIndex tile);
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void DoFloodTile(TileIndex target);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o);
#endif /* WATER_H */
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