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Location: cpp/openttd-patchpack/source/newgrf_sound.h - annotation
r4891:548da56c10b9
544 B
text/x-c
(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing.
r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed r4656:515f0929a2ed | /* $Id$ */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
typedef enum VehicleSoundEvents {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
} VehicleSoundEvent;
FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
#endif /* NEWGRF_SOUND_H */
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