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Location: cpp/openttd-patchpack/source/src/game/game_config.cpp - annotation
r24626:554ba2cc360c
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Update: Translations from eints
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r21383:942c32fb8b0e r21383:942c32fb8b0e r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r23607:36c15679007d r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r18748:5e4b96072e2a r23607:36c15679007d r18748:5e4b96072e2a | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_config.cpp Implementation of GameConfig. */
#include "../stdafx.h"
#include "../settings_type.h"
#include "game.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../safeguards.h"
/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
{
GameConfig **config;
if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
config = &_settings_newgame.game_config;
} else {
config = &_settings_game.game_config;
}
if (*config == nullptr) *config = new GameConfig();
return *config;
}
class GameInfo *GameConfig::GetInfo() const
{
return static_cast<class GameInfo *>(ScriptConfig::GetInfo());
}
ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match)
{
return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match));
}
bool GameConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != nullptr;
}
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