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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim_sse4.hpp - annotation
r25257:56e3bc921253
2.0 KiB
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r23023:7b8669afd1db r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21171:5e2d8ac9641f r21171:5e2d8ac9641f r21171:5e2d8ac9641f r21172:ae6f1f77e19b r21172:ae6f1f77e19b r21172:ae6f1f77e19b r21172:ae6f1f77e19b r21172:ae6f1f77e19b r21129:70589133b6ad r22870:f3bd5fe2429d r21129:70589133b6ad r21129:70589133b6ad r21136:3149e2cec771 r21136:3149e2cec771 r21129:70589133b6ad r21129:70589133b6ad r22870:f3bd5fe2429d r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21174:88d7356f483f r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r21129:70589133b6ad r21129:70589133b6ad r23497:a0ab44ebd2fa r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r23826:455a906e218d r23497:a0ab44ebd2fa r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad r21129:70589133b6ad | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
#define BLITTER_32BPP_SSE4_ANIM_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 4
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 1
#endif
#include "32bpp_anim.hpp"
#include "32bpp_anim_sse2.hpp"
#include "32bpp_sse4.hpp"
#undef MARGIN_NORMAL_THRESHOLD
#define MARGIN_NORMAL_THRESHOLD 4
/** The SSE4 32 bpp blitter with palette animation. */
class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
private:
public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
const char *GetName() override { return "32bpp-sse4-anim"; }
};
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
public:
FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
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