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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_base.cpp - annotation
r25257:56e3bc921253
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_base.cpp Implementation of the base for all 8 bpp blitters. */
#include "../stdafx.h"
#include "../gfx_func.h"
#include "8bpp_base.hpp"
#include "common.hpp"
#include "../safeguards.h"
void Blitter_8bppBase::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
{
const uint8 *ctab = GetNonSprite(pal, ST_RECOLOUR) + 1;
do {
for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]];
dst = (uint8 *)dst + _screen.pitch;
} while (--height);
}
void *Blitter_8bppBase::MoveTo(void *video, int x, int y)
{
return (uint8 *)video + x + y * _screen.pitch;
}
void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 colour)
{
*((uint8 *)video + x + y * _screen.pitch) = colour;
}
void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((uint8 *)video + x + y * _screen.pitch) = colour;
});
}
void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 colour)
{
do {
memset(video, colour, width);
video = (uint8 *)video + _screen.pitch;
} while (--height);
}
void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
{
uint8 *dst = (uint8 *)video;
const uint8 *usrc = (const uint8 *)src;
for (; height > 0; height--) {
memcpy(dst, usrc, width * sizeof(uint8));
usrc += width;
dst += _screen.pitch;
}
}
void Blitter_8bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
{
uint8 *udst = (uint8 *)dst;
const uint8 *src = (const uint8 *)video;
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint8));
src += _screen.pitch;
udst += width;
}
}
void Blitter_8bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
{
uint8 *udst = (uint8 *)dst;
const uint8 *src = (const uint8 *)video;
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint8));
src += _screen.pitch;
udst += dst_pitch;
}
}
void Blitter_8bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
{
const uint8 *src;
uint8 *dst;
if (scroll_y > 0) {
/* Calculate pointers */
dst = (uint8 *)video + left + (top + height - 1) * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
/* Decrease height and increase top */
top += scroll_y;
height -= scroll_y;
assert(height > 0);
/* Adjust left & width */
if (scroll_x >= 0) {
dst += scroll_x;
left += scroll_x;
width -= scroll_x;
} else {
src -= scroll_x;
width += scroll_x;
}
for (int h = height; h > 0; h--) {
memcpy(dst, src, width * sizeof(uint8));
src -= _screen.pitch;
dst -= _screen.pitch;
}
} else {
/* Calculate pointers */
dst = (uint8 *)video + left + top * _screen.pitch;
src = dst - scroll_y * _screen.pitch;
/* Decrease height. (scroll_y is <=0). */
height += scroll_y;
assert(height > 0);
/* Adjust left & width */
if (scroll_x >= 0) {
dst += scroll_x;
left += scroll_x;
width -= scroll_x;
} else {
src -= scroll_x;
width += scroll_x;
}
/* the y-displacement may be 0 therefore we have to use memmove,
* because source and destination may overlap */
for (int h = height; h > 0; h--) {
memmove(dst, src, width * sizeof(uint8));
src += _screen.pitch;
dst += _screen.pitch;
}
}
}
int Blitter_8bppBase::BufferSize(int width, int height)
{
return width * height;
}
void Blitter_8bppBase::PaletteAnimate(const Palette &palette)
{
/* Video backend takes care of the palette animation */
}
Blitter::PaletteAnimation Blitter_8bppBase::UsePaletteAnimation()
{
return Blitter::PALETTE_ANIMATION_VIDEO_BACKEND;
}
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