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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.hpp - annotation
r25257:56e3bc921253
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 r6937:bea726150bf3 r6937:bea726150bf3 r6861:5c500910beb5 r17617:7646682fc2c9 r18730:83ef302fe140 r6861:5c500910beb5 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6989:10bbdd3aad14 r23497:a0ab44ebd2fa r6861:5c500910beb5 r6861:5c500910beb5 r17617:7646682fc2c9 r21124:6022cb131374 r6861:5c500910beb5 r21124:6022cb131374 r23497:a0ab44ebd2fa r6861:5c500910beb5 r6861:5c500910beb5 r6861:5c500910beb5 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
/** Most trivial 8bpp blitter. */
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-simple"; }
};
/** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple : public BlitterFactory {
public:
FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
Blitter *CreateInstance() override { return new Blitter_8bppSimple(); }
};
#endif /* BLITTER_8BPP_SIMPLE_HPP */
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