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Location: cpp/openttd-patchpack/source/src/blitter/null.hpp - annotation
r25257:56e3bc921253
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Change: track hover position on Online Players GUI
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r6937:bea726150bf3 r6878:61440e99046f r17617:7646682fc2c9 r6878:61440e99046f r6878:61440e99046f r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23607:36c15679007d r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6989:10bbdd3aad14 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6878:61440e99046f r6878:61440e99046f r19944:25a78576fb5e r21124:6022cb131374 r6878:61440e99046f r21124:6022cb131374 r23497:a0ab44ebd2fa r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null.hpp The blitter that doesn't blit. */
#ifndef BLITTER_NULL_HPP
#define BLITTER_NULL_HPP
#include "factory.hpp"
/** Blitter that does nothing. */
class Blitter_Null : public Blitter {
public:
uint8 GetScreenDepth() override { return 0; }
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override {};
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override {};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
void *MoveTo(void *video, int x, int y) override { return nullptr; };
void SetPixel(void *video, int x, int y, uint8 colour) override {};
void DrawRect(void *video, int width, int height, uint8 colour) override {};
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override {};
void CopyFromBuffer(void *video, const void *src, int width, int height) override {};
void CopyToBuffer(const void *video, void *dst, int width, int height) override {};
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {};
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {};
int BufferSize(int width, int height) override { return 0; };
void PaletteAnimate(const Palette &palette) override { };
Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
const char *GetName() override { return "null"; }
int GetBytesPerPixel() override { return 0; }
};
/** Factory for the blitter that does nothing. */
class FBlitter_Null : public BlitterFactory {
public:
FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {}
Blitter *CreateInstance() override { return new Blitter_Null(); }
};
#endif /* BLITTER_NULL_HPP */
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